Whispers: Revelation

Ten years after her parents died in a car accident, orphaned Lunna is experiencing strange visions. Although she looks like any other child her age, she was actually blessed with a very special gift: she can see and speak with spirits. Now 17-years-old and an outcast at Hawkins High, she finds it easier to make friends with the dead than the living. Alone in life, Lunna has nothing to remind her of the past other than a pendant gifted to her by her mother when she was just a child. One night, Lunna realizes that this special pendant has gone missing, and sneaks out to find it. As she is about to return to her dorm, Lunna is intrigued by a lovely voice singing a familiar song, and follows the sound to a mysterious girl asking for help. Suddenly, an evil shadow disagrees with this request and chases Lunna! Who is the mysterious girl and what does she want Lunna to do? Why is the shadow chasing Lunna? Find out in this mysterious and compelling adventure game!

Go back to School Corridor. Go back to the Canteen. Walk down once and turn left to the Hall. Go to the Swamp Gate. Follow these instructions for the solution Return to the Hall, examine the Piano again. Walk down to the swamp, and play the HOS. Chapter Eight: The Initials P. You can use two ways to go to the Main Entrance. Bulbs must be lit from left to right. Find the listed items in HOS B. Lead the dancers to the meeting point by clicking the arrow keys.


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You have completed Whispers: Revelation! Then no matter where I went it kept directing me back to the stage but I just dont know what to do!!!! Play the HOS once again. Thats what maps are for right? Unlock the door by pressing the combination number to Whispers: Revelation the limit of Walk down once, turn right to the Machine Room. Your goal is turn the clock arrow as reflected on Whispers: Revelation hand mirror. Click the projector to continue. Go to the Locker. Cut the fallen log with the axe. Then Mah Jong Quest III: Balance of Life right near the stairs to enter the Kitchen. Jackpot Magic Slots Games. Examine the Broken Wire D. Play the HOS in the room. Walk Whisprs:.

Take the Cable A on the floor. There is a code on the lower right X. Make your way to the School Entrance. The BALL will be added to your inventory. You will arrive at the Main Entrance; click the Fountain. Click the projector to continue. The goal of this puzzle is to connect the dots without retracing a path. Walk down; then turn right. Examine Table B ; place the Broken Doll on it. You can use two ways to go to the Main Entrance. Please follow these instructions for the solution: 1. Then turn right near the stairs to enter the Kitchen. Finally, close it with the chimney glass D.

Pour OIL into the glass shade until it fills A. Get out from the Guard Post. Enter the Guard Post A on the left. Click on the lights in the correct order by tracing the bulb on top with the matching switch at the bottom. Return to the Fountain. So I went back to main hall and stage Hidden Expedition: The Pearl of Discord hint was pointing at that direction. Tradewinds Classic forward to the last path of the Library A. Go back to the Whispers: Revelation Room.


Go forward to the door that leads to Canteen. Proceed ahead to the Canteen and play the HOS. But when I left the main hall, I can only see the areas around where I am and the main hall doesnt show up on the map, Sure a bigger map is good, but whats the pt if it cant show u all the inventory or HOS area at one glance? Return to the Swamp. Then no matter where I went it kept directing me back to the stage but I just dont know what to do!!!! Please follow these instructions for the solution: 1. Go to the Library. Press the piano tuts by following sequence below: 6, 9, 8, 6, 6, 5, 6, 8, 6, 6, 5, 6, 5, 4, 3, 2, 1, 2, 3, 4. Walk down twice to Dormitory First Floor. Examine the Poseidon Painting A. The hint system is lousy and rather illogical. Your cursor will change into navigation mode smokey arrow. Its a great storyline, HO are difficult and dark. Examine the Statue D. Select the Task tab C to see your current objective.

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Walk down once, turn right to the Machine Room. Click the projector to continue. To unlock the padlock, you need to input the right combination. Go forward to door B on the right side. Find the listed items in HOS B. Green button will light. Go back to School Corridor. Return to the Hall. Go back to the Hall and examine the Piano at the right-side on the Backstage. Locate the items on the list. Back to the Hall Entrance then walk down once. Click at the Wooden Floor E to open it.

14 thoughts on “Whispers: Revelation

  1. Go back to the Canteen. Avoid the moving obstacle or the Blue piece will return to the first place. It pointed to stage, so I went there, and it pointed to the music stand as well as magnet.

  2. Examine the Broken Wire D. The button is clickable after it is fully charged. The BALL will be added to your inventory. BRUSH will be added to your inventory.

  3. Zoom into the Desk B ; examine the Photograph C. Zoom into the Fireplace A. Go to the Machine Room. Proceed ahead to the Canteen and play the HOS.

  4. It will keep pointing u at that inventory usage area even when u dont even have the right tool for it, instead of pointing u to other areas to get that tool! Head back to the Canteen and play the HOS. Thats what maps are for right?

  5. Then turn right near the stairs to enter the Kitchen. AXE will be added to your inventory. Enter the right combination of Knobs B : 2, 7, 5, 9. Go back to Administration Room; zoom into Cabinets A. Go back to the Hall.

  6. Zoom into the Fireplace A. Green button will light. It pointed to stage, so I went there, and it pointed to the music stand as well as magnet. Return to the last path of the Library.

  7. Then go through the left door to enter the Classroom. Take the Cable A on the floor. Play the HOS in the room. Eg when I opened the map, it indicated some tasks on the main hall.

  8. This is the official guide for Whispers: Revelation. Lit everything in one row without crossing the same line. Go back to the Hall and examine the Piano at the right-side on the Backstage. With the winch I was able to tighten the lever for the curtains and make it work finally! Go back to the Hall Entrance.

  9. Go to the Swamp and play a HOS. Return to the Fountain. Get out through the window, and go to the Administration Room. Go back to the Hall Yard.

  10. Left-click on a piece to place it on the board and right-click it to rotate it. Use it to open the Door K. Go to the Canteen and play the HOS. Then head to the School Second Floor. Get out from the Guard Post.

  11. The button is clickable after it is fully charged. Walk backward seven times. The BALL will be added to your inventory. Go back to the Dormitory Corridor. Click on the lights in the correct order by tracing the bulb on top with the matching switch at the bottom.

  12. Examine the Broken Wire D. Follow these combinations for the solution: 2, 1, 4, 3. Zoom into the Desk B ; examine the Photograph C.

  13. Follow these combinations for the solution: 2, 1, 4, 3. There is a code on the lower right X. When I left that place and purposely went somewhere, the hint system finally got back to "normal" and directed me to HOS which gave me a winch.

  14. Follow these instructions for the solution Follow these combinations for the solution: 2, 1, 4, 3. Return to the tunnel from the Fountain. Each time the number is pressed, it will turn into minus value. Then go through the left door to enter the Classroom.

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