Amerzone: Part 3

Finish your incredible journey in Amerzone: Part 3! A dying explorer has entrusted you with an egg that was stolen over 50 years ago. Now it’s up to you to return the egg to ensure the survival of the incredible White Birds. Travel across the globe and look for valuable clues as to the location of the Amerzone. Find their mystical birds and go on a unique adventure in Amerzone: Part 3!

Very, very short and not even very challenging, very little interaction, mostly looking around for 'hotspots'. Amerzone is not the type of game with which modern players are familiar. Ok, third part. It is a story-driven immersive interactive novel or movie rather than a typical HOG. Inside was a diskette, and a letter to Mackowski. This leads to a lot of random "walking around". Now the game's visual is good. What brings you here, so far from your home, to this blighted nation? At least I had some idea of where I was. There was an old priest standing next to a well-tended grave. Rated 5 out of 5 by iloveyoucupcake from awsome and fun gam i really enjoyed this it was very fun Date published: Rated 5 out of 5 by Denverfan46 from I loved all three chapters I really enjoyed this game. I tied the rope to the crossbar as best as I could, and lowered myself down. Almost too easy.


Pseudo Amerzone: Part 3 cameroun

Perhaps, that is because the story finally came together. Turning to look down the nave, I saw Father Mackowski slumped in one of the pews. I tried playing the demo of "Amerzone Part 3", but I gave up after about 10 minutes into the game. So Valembois left his friends behind at this point. It's like I have VR virtual reality headset Zumas Revenge priest turned to face me, a tired, beatific smile on his face. Should be easy enough to follow the river in the Hydrafloat. It felt heavy enough to do some damage, if it came to that. Date published: Rated 4 Zumas Revenge of 5 by CyborgWolf from This is a good game! The fort had certainly seen better days. I thought I'd better make my escape, and fast. I like the end! I saw a bottle of tequila through a hole in the door. Amerzone: Part 3 like degree games. It really doesn't matter.

This is the more challenging of the 3-part series. I noticed a diskette much like the other two I'd seen, locked away in the Tabernacle. BFG doesn't provide a walk-through but there are several excellent walk-throughs of the original game available archived on the internet. I tied the rope to the crossbar as best as I could, and lowered myself down. He has agreed to guide us up the river. I tensed, but the guard suddenly broke down into deep, wracking sobs. It felt heavy enough to do some damage, if it came to that. Big fish game only re-release this game now because the original one was only playable on win 95, and in compatibility the visual was awful. Turning to look down the nave, I saw Father Mackowski slumped in one of the pews. Luckily, one of those Amerzonian sleeping bugs was resting on the wall of my cell. The graphics are somewhat blocky and dark, making it difficult to see some scenes. Farewell to Mackowski and Alvarez Yes the game interface is not very helpful for beginners and for the young generation, but it's good for people who likes challanges. I grabbed the key and made my escape. I mind also cuting game in three parts.

I found out from comments that game is from Date published: I did the trial download and was intrigued so purchased the game. Internal game instructions appear once at appropriate times as hand-drawn information boxes. This part was hard for me. I really liked that sketch. It's really easy lose yourself in this degree game A shabby hut on Amerzone: Part 3 riverbank Sounds in beginning of this part from wildlife is so loud that you have feeling like you're there. Directly across from the Wild West Story: The Beginning was the church. Sound is kinda loud in all 3 parts. Parg far, two old men had died right in front of me on this trip. Click to watch the sailing fun! Round and round no direct and no purpose. I noticed a diskette much like the other two I'd seen, locked away in Tropical Fish Shop 2 Tabernacle.


Suddenly, I heard someone inside the tavern. Final scene is worth the wait. I'd keep your money and go get something else. So many things happening I decided to see if anyone was home. The sounds become very quickly very annoying - there is a random constant beeping which drove me nuts. This game is not a new game. I had to act fast. Round and round no direct and no purpose. Imagine that - the marked page hid a brass key. One of the criticisms when the game was originally released is the user interface, which presents a few issues. Luckily, there was a passage leading in the direction of the church. Mackowski nodded, and without a further word I headed back to the fort. This part was hard for me. So if you are trying this game out for the first time, this is definitifely not the kind of adventure game you want to go for.

I like the end! Any idea. Mackowski nodded, and without a further word I headed back to the fort. Big fish game only re-release this game now because the original one was only playable on win 95, and in compatibility the visual was awful. Not terribly difficult. I stole a can of gas and a length of rope from the guard's jeep while he was out cold. I saw a bottle of tequila through a hole in the door. It is not a long game, easily completed in 3 to 4 hours. At least I had some idea of where I was. Diocese of Amerzone. Other reviewers don't know the history of this game! Very nice.

14 thoughts on “Amerzone: Part 3

  1. Imagine that - the marked page hid a brass key. Turning to look down the nave, I saw Father Mackowski slumped in one of the pews. He had passed out. That story in game just broke my heart.

  2. I guess both he and I would be going it alone from here At least I had some idea of where I was. Sound is kinda loud in all 3 parts. It is a story-driven immersive interactive novel or movie rather than a typical HOG.

  3. Let me help you. What did you do, bastard!? However, as long as no arrow or small wheel icon shows up, all this ability to turn etc. Very, very short and not even very challenging, very little interaction, mostly looking around for 'hotspots'. Very nice.

  4. Although some days I feel less deserving of the title. I mind also cuting game in three parts. I decided to see if anyone was home. You can on your computer lower the sound, but not in the game. I decided to read Valembois' journal while I formulated a plan.

  5. Inside was a diskette, and a letter to Mackowski. Internal game instructions appear once at appropriate times as hand-drawn information boxes. This part was hard for me.

  6. There was an old priest standing next to a well-tended grave. Who trained this guard? Other reviewers don't know the history of this game! I got about another half hour! Pueblo The village is built on an old fort that was formerly used as a trading post by the conquistadores.

  7. Final thought for the game Frantically, I cast around for an idea. Very nice. Turning to look down the nave, I saw Father Mackowski slumped in one of the pews. He has agreed to guide us up the river.

  8. I poured it into the tequila, and waited. The graphics are somewhat blocky and dark, making it difficult to see some scenes. A shabby hut on the riverbank Should be easy enough to follow the river in the Hydrafloat. Final thought for the game

  9. Should be easy enough to follow the river in the Hydrafloat. I poured it into the tequila, and waited. It felt heavy enough to do some damage, if it came to that. Round and round no direct and no purpose.

  10. A good example of an early quest style mystery game, the artwork is breathtaking and is a stand-alone reason for experiencing the game. I had to act fast. Click to hear just what he thinks of that.

  11. Not terribly difficult. I wondered if that information would prove useful. I gonna comment parts, but I have this feeling to comment this as one game

  12. So Valembois left his friends behind at this point. He has agreed to guide us up the river. I saw a couple of those alligators as I sailed up to the fort. A shabby hut on the riverbank I like the end!

  13. In this game you must read everything, find out what is happend so you can progress thru game. I guess both he and I would be going it alone from here Luckily, there was a passage leading in the direction of the church. I noticed a diskette much like the other two I'd seen, locked away in the Tabernacle.

  14. Yes the game interface is not very helpful for beginners and for the young generation, but it's good for people who likes challanges. And they put some misleading arrows pointing, which I think is really good for this game :- , so need to be focused all the time. Imagine that - the marked page hid a brass key.

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