Return to the terrifying PuppetShow in this spooky sequel! A young girl has been asleep for over two days, and the local doctors are at a loss. The townspeople believe her condition to be a curse emanating from a dark magician’s castle in the mountains, so it’s up to you to track down the cause of the curse and save the Souls of the Innocent! Dive into in this dark and mysterious Hidden Object game.This will make him finish opening the gate. Head back to the Arsenal in the Second Tower. Retrieve the marionette arm, and then, go back to the Historic House. The pattern on the wallpaper will be needed in a future puzzle solution. Gain access to the Vault. After finishing the scene, look on the top of the wardrobe and use the key on the music box there. Head to the Gallery for the next hidden object scene. Once inside the Workshop, there is another hidden object scene there. After completing the scene, you will get the parrot head. C shows you the final solution. Then, use the dominoes on the board. Put the marionette eye in the socket. The next hidden object scene will be on the right.
Once inside, click on the large portrait that is located on the back wall. Take a closer look at the broken mechanical crab. Drag the puzzle pieces around until you form three figures of different colors. On the puzzle, drag bars left to right, or up and down. Exit out of that view. Remove the planks on the smaller door with the crowbar. Open the book on the desk. Please look at the screenshot for the solution Fig. Head back to the observatory. At the center of the bookcase, use the owl head to trigger a puzzle. Go back to the dead end street. This will let you get the burner of dried pitch that will be needed later on. Exit this location in the lower right; enter the Control Room on the right. All in all, we hope that you have enjoyed this walkthrough of Puppet Show — Souls of the Innocent.
Homme PuppetShow: Souls of the Innocent roumanie
After the animation stops, collect the cannon. Go back to the crash site; play the Hidden Object Scene. Next, put the crane hook onto the crane. All you Innoceht to do is go back to the Main Menu, Elven Legend 5: The Fateful Tournament then, press play. Leave and click on the desk. When exiting, head through the steps on the right. Go left C to reach the Conveyor Area. Use the key at the back door to unlock the next puzzle. Collect the combination lock. Take the torn page from the painting in the upper left. Head in the door to get to the Gallery. Collect the oc using the pickaxe. Use the sun and the 3 planets on the galaxy.
Use the logo parts on the back door. Receive the empty oil can from completing it. PuppetShow — Souls of the Innocent — Spider To find the order of the symbols for the puzzle, look to the scratches on the wood. Here you will be able to find the last hidden object scene in Chapter Put the scrap iron into the bucket in the back of the scene. Chapter 8: Second Tower To unlock the grid, place the colors on the floor so that no like colors touch each other. The dominoes must be placed on the board so the sum of their rows or columns adds up to the total in the center of the box. Leave the shop and go right. Go to the left twice, and then click on the door on the left. Then, click the buttons in order to open the door. Click on the wardrobe to open it and find a hidden object scene. Afterwards, click on the mechanical crab to get a closer look.
Click on the wardrobe to open it and find a hidden object scene. Put the scrap iron into the bucket in the back of the scene. This will let you get the burner of dried pitch that will be needed later on. Here you will find the final hidden object scene in Chapter 9. Get the pole, and head back to the crash site. The Giant Puppet is blocking the door. After completing the scene, you Cosmo Lines receive the crowbar.
This will unlock the last hidden object scene in Chapter 10 that will give you a door handle after completion. The lock needs oil before it can be unlocked. Exit the view. The AWL will be added to inventory. Click on the buttons that are on the door. Get the button from the left window, and then go back inside the Marionette Shop. Once there, click on the dripping pipe that can be found on the side of the shop in order to collect the red button. Put the level into the slot near the gate, and then click it to gain entrance. After this, hit the switch to turn the lights on and then off. So, remember it. After completing the scene, you will receive the crowbar. Click on the far right corner to reach the stairway.