From Orneon Limited, creators of the Secrets of the Dark and Echoes of the Past series, comes a thrilling new secret to uncover! A father’s frantic plea sends you in search of his daughter, Maria, who seems to have vanished into thin air. A mysterious and supernatural force has kidnapped her on her 16th birthday, sealing her room with a magical glow. Your investigation leads you from an odd, flower-shaped lamp through a portal - an ordinary room becomes a nightmarish forest! Can you find Maria in time? Or will she be trapped forever in a shadowy realm by a creature bent on revenge? Find out in this exciting Hidden Object Puzzle Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
VideoSecrets of the Dark 4: The Flower of Shadow Collector's Edition [UPDATED FINAL]
Maurice Secrets of the Dark: The Flower of Shadow Collectors Edition
This board is symmetrical, in that the left side of the board is a mirror image of the right side. Ellen Denney, the Warden's wife, has a special message, just for you. In this area, you can get a fan, three pipes, a lid and a radio. Chapter 1 — Introduction at the Motel The game starts off with a well crafted movie that gives you a first clue to what has happened in this abandoned town. You end up inside the upper floor of the coroner's office. Go to the library. Note that the glass pane is broken. The train tunnel entrance Mosaic: Game of Gods been partially covered by rocks; you matched a picture of the opening in the previous section. Enter the bathroom. Office, book on shelf Pharmacy Mahjong World Contest Coroner's Office: She will turn to relight the candle. The Wonderland Mahjong falls off. On the spades page, you want to find the number of the third account.
Pick it up and look through the phone to see that Kelli's birthday is on the 7th. Bedroom, earrings on table Here, you can find handcuffs, a license plate, a cross and a letter. Click on the cave further on with the altar. Main room, clock on the wall Before getting them, go forward through the now- open doorway. Sam: A student at the local elementary school, whose ghost still haunts the area. Before getting them, go forward through the now- open doorway. Characters Cassandra Williams: The psychic consultant for the TV show "Ghost Patrol". According to the newspaper article in the drawer of the Warden's desk, the day he lost his wife was August They're at a ghost town in Bitterford, Maine. You can now spin the handle of the safe to open it. Destroying the Relic
Open the door to the left. These two places will soon become important. On the top shelf of the locker is isopropyl alcohol, which you can pick up. One is of the church sign, one is by the ladder leading Flkwer into the church, one is of the left painting on the wall of the church, and one is of the rocks on the ground, where you found the evil relic. This matches Editlon of your pictures.
Return to Cassandra's area. It's not TOO difficult to follow through the puzzle, because you never have more than two or three possible lines to trace. Lake Community Church k. She will turn to relight the candle. A farewell letter is where the final drawing fits. Go into the records room. Click on the right stone ball to make it fall off. Use the goggles on the basement door to go to the basement. Go to room 1, get behind the crates again and talk to Cassandra. Go to the motel, see Cassandra and get the sketches, and then go back to town. The TV crew obviously left in a great hurry, because they left a lot of stuff behind, including some things that can be of use for you. When you're at the other building, use the extension cord from the box in front of the school house on the pipe here. You find an M He unsuccessfully attempts to exorcise the evil out of the evil relic. Go to the shed left of the school and put the dynamite in the lock.Pull knife to open hatch Enter the church. A tree blocks your access to the room on the right. Zoom in on the pile of rocks under the bricks to the right. To learn what Cassandra's apartment number is, zoom in on the TV in Room 2. Pick them up, then leave the Warden's House. Along the way, make sure to match the photo of the pachinko machine. There are little circles next to some of the symbols in your book. The first is in the pews to the left, the second is in pews to the right, and the third is in the right corner of the church. When you have found all the items, she tells you to look for a leather bound book — The Curse of the Amaseconti Tribe. Then, remove the vent cover. Roof, roof to the far right This leads to a room with a door and a hidden tape that you can play on the camera in Room 2 of the motel. Click on the man with glasses to get him. The autopsy took place in the coroner's office, just outside the library.
A scene then plays. Use the night-vision goggles to go through the vent. Examine the pachinko machine, in the corner of the store. It matches perfectly, and gives you an Amaseconti protection prayer. Room 2, the vent above the bathroom door 7. If you go back to the main office, you can zoom in on the map. The church has sunken into the ground, and you can't reach it. The Warden's House e. Go forward to see Cassandra, who is trying to use the evil relic to resurrect a demon. You cut the rope, and the ladder comes bouncing down. Zoom in on the safe and use the stethoscope from the exam room at the coroner's office on it. Drive Motel b. When her back is turned, zoom in on the relic and swap it with the fake relic. There are fifty morphing objects, hidden in this game.