Emma Roberts has been tasked with writing a story about an old haunted manor for Fear for Sale Magazine. The estate has been locked up for years, but a sizable donation from Emma’s editor has opened up the home for exploration. Unravel the tale of the demise of the McInroy family, and set their souls free in Fear for Sale – Mystery of McInroy Manor, a dark and mysterious Hidden Object Puzzle Adventure game.
Pour Fear For Sale: Mystery of McInroy Manor
The bottom controls move the hour hand. Access the work bench area. Date published: Rated 5 out of 5 by dsrtrosy from Best HOG so far This game was a special bargain last week, so I decided to try it out. Go to the Basement entrance. Return to the house. Click to make it ring. Click on the control panel in the room to Thanksgiving Day Griddlers right. The gate opens. This solution is random; see the screenshot for an example. Place the BOOK in the empty slot. Click the Open button. Click to access it. Click the forward control three times. Exit the car. Click on the console table.
Task: Get the water running. Pick up the WIRE. Take the JAR from the tray. Correctly placing the wires lights up the panel. Return to the Boat House. Access the stove area. Pick up the SAW. Place the JAR at the base of the water pump. HOS not too difficult and on occasion clever, mini-games were easy but fun. Click the control panel to access the interactive area. Click the shield on the wall. Click the right yellow button four times Position 1. Date published: Rated 5 out of 5 by andrea from good value game I thoroughly enjoyed this game. Use the code from the back of the drawing on the lock.
That did not work well. Click to access the hidden object area in the fountain. Head out of the bedroom and go downstairs to the office. Click the picture frame on the far wall to access a hidden object Feaf. Click on the panel above the large gear. Click on the locked fountain door. See screenshot X for solution. Complete all the tasks to enter the Boiler Room. Click on the sink on the left and place the TRAY on the cutting board. Click on the top of the valve and then back out of the hatch. Enter the Main Hall. Take the RING. Well, Shining Plume butt has recovered so back to the game I happily go!
Chapter 4: Freeing Julia After entering the house, go up stairs to second floor landing. Click on any two cubes in the right three columns to switch them. The main downside was the sparkles - usually I don't mind them but this game was pretty easy and so they were unnecessary. Click on the desk after the conversation. Click on the center of the panel to open it. Yes Lord McInroy always dreamed of destroying the world. Click the left door. Approach the door at the far end. Exit out one time. Open the window above the sofa. Click the picture frame on the far wall to access a hidden object area. Exit the Boiler Room Click the coal cart to the right to acces the interactive area.
VideoFEAR FOR SALE: MYSTERY OF MCINROY MANOR COLLECTOR'S EDITION Part 9: Aggel (AKA BONUS LEVEL)
Enter the secret room Click the to access the puzzle. Following the instructions from the note you found in the coat pocket earlier, set the levers. Exit the Graveyard. Access the locked cabinet interactive area. Return to the Office. Letters should be facing inward toward the mirror. The safe door opens. Head downstairs. Date published: Rated 5 out of 5 by andrea from good value game I thoroughly enjoyed this game. Exit the area. Click to start the pump for the fountain. Enter the Kitchen. Head to the coal car to the right of the boiler room. Remove the KEY from the first location and put it in the second. They melt.
Click on the locked fountain door. Chapter 4: Freeing Julia After entering the house, go up stairs to second floor landing. Direct the hands of the clock to the zodiac symbols that were on the mirror by clicking on the buttons in the corners. Place the HOOK 3 on the end of the rope. Click the case to open it. Head into the secret area through the fireplace. Click on the storage area under the stairs. The hints were lenient. The pieces will lock in place when correct. Task: Get Remote Control working. Collect all the hidden objects. Go to the dresser.