Fear For Sale: Mystery of McInroy Manor

Emma Roberts has been tasked with writing a story about an old haunted manor for Fear for Sale Magazine. The estate has been locked up for years, but a sizable donation from Emma’s editor has opened up the home for exploration. Unravel the tale of the demise of the McInroy family, and set their souls free in Fear for Sale – Mystery of McInroy Manor, a dark and mysterious Hidden Object Puzzle Adventure game.


Pour Fear For Sale: Mystery of McInroy Manor

The bottom controls move the hour hand. Access the work bench area. Date published: Rated 5 out of 5 by dsrtrosy from Best HOG so far This game was a special bargain last week, so I decided to try it out. Go to the Basement entrance. Return to the house. Click to make it ring. Click on the control panel in the room to Thanksgiving Day Griddlers right. The gate opens. This solution is random; see the screenshot for an example. Place the BOOK in the empty slot. Click the Open button. Click to access it. Click the forward control three times. Exit the car. Click on the console table.

Task: Get the water running. Pick up the WIRE. Take the JAR from the tray. Correctly placing the wires lights up the panel. Return to the Boat House. Access the stove area. Pick up the SAW. Place the JAR at the base of the water pump. HOS not too difficult and on occasion clever, mini-games were easy but fun. Click the control panel to access the interactive area. Click the shield on the wall. Click the right yellow button four times Position 1. Date published: Rated 5 out of 5 by andrea from good value game I thoroughly enjoyed this game. Use the code from the back of the drawing on the lock.

That did not work well. Click to access the hidden object area in the fountain. Head out of the bedroom and go downstairs to the office. Click the picture frame on the far wall to access a hidden object Feaf. Click on the panel above the large gear. Click on the locked fountain door. See screenshot X for solution. Complete all the tasks to enter the Boiler Room. Click on the sink on the left and place the TRAY on the cutting board. Click on the top of the valve and then back out of the hatch. Enter the Main Hall. Take the RING. Well, Shining Plume butt has recovered so back to the game I happily go!


Chapter 4: Freeing Julia After entering the house, go up stairs to second floor landing. Click on any two cubes in the right three columns to switch them. The main downside was the sparkles - usually I don't mind them but this game was pretty easy and so they were unnecessary. Click on the desk after the conversation. Click on the center of the panel to open it. Yes Lord McInroy always dreamed of destroying the world. Click the left door. Approach the door at the far end. Exit out one time. Open the window above the sofa. Click the picture frame on the far wall to access a hidden object area. Exit the Boiler Room Click the coal cart to the right to acces the interactive area.

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FEAR FOR SALE: MYSTERY OF MCINROY MANOR COLLECTOR'S EDITION Part 9: Aggel (AKA BONUS LEVEL)

Enter the secret room Click the to access the puzzle. Following the instructions from the note you found in the coat pocket earlier, set the levers. Exit the Graveyard. Access the locked cabinet interactive area. Return to the Office. Letters should be facing inward toward the mirror. The safe door opens. Head downstairs. Date published: Rated 5 out of 5 by andrea from good value game I thoroughly enjoyed this game. Exit the area. Click to start the pump for the fountain. Enter the Kitchen. Head to the coal car to the right of the boiler room. Remove the KEY from the first location and put it in the second. They melt.

Click on the locked fountain door. Chapter 4: Freeing Julia After entering the house, go up stairs to second floor landing. Direct the hands of the clock to the zodiac symbols that were on the mirror by clicking on the buttons in the corners. Place the HOOK 3 on the end of the rope. Click the case to open it. Head into the secret area through the fireplace. Click on the storage area under the stairs. The hints were lenient. The pieces will lock in place when correct. Task: Get Remote Control working. Collect all the hidden objects. Go to the dresser.

13 thoughts on “Fear For Sale: Mystery of McInroy Manor

  1. Head back into the basement and click on the fuse box. Click the arrow for the car. Click on the lunch bag A to open it and click again to peer inside. Enter the Main Hall. Take the RING.

  2. Head back to the fountain area and go forward to the manor door. Pull the books out in an order so that they all remain out. The form cracks.

  3. Exit this room Move the crate to one side to access the trap door. Click on the cross. Go to the dresser.

  4. Take the JACK from under the hot rod. Click on the tumblers in the right order to have them all raised. Head back to the pump house. Exit the hall.

  5. Open the door. Click to access the puzzle area. Welcome to the hidden room. Access the hand on the first statue.

  6. Click the magnifying glass on the stove to access the interactive area. Enter the Main Hall. Use the lights and letters to form the color combinations. Exit the Hidden Room.

  7. Exit the area. Click the interactive area on the bookcase to access it. Click on the cabinet and open the cabinet doors. Click on the opened hood. I never purchase a game without reading and considering all the reviews.

  8. Click on the wardrobe to open both doors. Place the hose in the jar. Well, my butt has recovered so back to the game I happily go!

  9. Take the note from the coat pocket O. Exit the hidden room. Enter the office and go up to the landing. Find all the items and get some TAPE.

  10. Click the hidden object interactive area. Head over to the boat house. Replace the components so the butler may telephone for the doctor.

  11. For me the best part was the general layout - the scenes in and around the house were varied and therefore easy to remember even without a map. Click the small door to open it. Raise the lock tumblers in the right order so they all stay up.

  12. The TIRE show in inset goes to inventory. Enter the boiler room. There is patched fabric on the tabletop. Information for operating the control panel is added to the diary.

  13. Open the suitcase to get the clue. Click the desk to open an interactive area. Minute hand: from the starting position, click the forward control twice the second forward click will stop at the correct position. Click the chair to reveal an interactive area. Rearrange the cubes in a logical order from left to right.

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