Teslas Tower: The Wardenclyffe Mystery

Save the world from an experiment gone wrong in Tesla's Tower: The Wardenclyffe Mystery! Nikola Tesla – villain or victim? It’s the question everyone asks after what should have been his greatest invention drained the world of color. Tesla disappeared in the Ether that fateful day when his experiment went horribly wrong. Help him get back and bring the color back to your world!


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Great ending and worth waiting through the credits for the villain to reappear with the threat of a sequel. Turn the inner disc to match with the 2nd set of lines L. Remove the lampshade I and unscrew the bulb J. Whenever the sponge is saturated, wring it out into the bucket. In this manner I was able Wardenclyffs transmit to a distance, not only feeble effects for the purposes of signaling, but considerable amounts of energy, and later discoveries I made convinced me that I shall ultimately succeed in conveying power without wires, for Teslas Tower: The Wardenclyffe Mystery purposes, with high economy, and to any distance, however great. Enter the window. Wardfnclyffe October long time investor William Rankine died of a heart attack. If a foil is in the right place, a symbol will be burned on Indian Legends Solitaire. Drag and drop the gears onto open pins. The graphics may be a little muddy in spots but the sound quality is excellent. Look at the door and enter the code from the message O. Look at the circuit plans board Wagdenclyffe. You will need to find more foils. Press the red button 5 times to activate Toaer: symbol on the foils Z.

Clicking on this object will give you a hint about what needs to be done The cursor changes into a little rocket arrow in places where you can exit to the next scene Your game journal can be found in the bottom right of the screen. Note you need something to operate the music box R. Match up the lines by rotating the discs. Walk right to the main room corner D. Pull the lever to open the cover A. Walk down then enter the gate on the left. There are 12 pairs to collect; remove them in numerical order Look at the lock on the door D. Turn the center dial 1 space clockwise. Drag and drop the gears onto open pins. Worth playing again and not too short. Date published: Rated 5 out of 5 by sweetsavanah from Very enjoyable game. Turn the left dial C. Note the office door B.

Since each number has 3 letters, you may need to drag the rotary 1 or 2 more times to get the letter you want. Locate the 12 doves. Pet the dove R. Look at the machine by the wall and press the red button B. Another game that can be played for years. Walk down Tesals times, go left, then enter the basement. You will need to do this about 10 times to get all the water off the floor. Select the DragonScales 4: Master Chambers of the suitcase for a HOS. Go out the right door, then walk to the right. The main building remains standing to this day; AGFA advertised that the land can "be delivered fully cleared and Teslas Tower: The Wardenclyffe Mystery. It failed to get approval. Date published: Rated 5 out of 5 by centauri from Good Teslae with funny characters The story starts slowly, and first I thought i would get bored quickly. Pull the lever on the right P.


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In May , Tesla's patents on alternating current motors and other methods of power transmission expired, halting royalty payments and causing a further severe reduction of funding to the Wardenclyffe Tower. Look at the side of the control R. Each pair of bolts has two color options and need to be connected with a clamp from either side. Look at the desk and use the COIN on the music box for a mini-game. Look at the crate and take the floor plan W. Walk right to the laboratory hall L. Walk up the stairs to the apartment lobby. This effectively locked Tesla out of any future development of the facility. It had a ton steel some report it was a better conducting material, such as copper hemispherical structure at the top referred to as a cupola. Turning a valve will turn the other valve of the same color. Note blue symbol that is flashing over the ring, then find the same symbol floating around the room B. No explanation was forthcoming from Tesla or any of his workers as to the meaning of the display and Wardenclyffe never seemed to operate again. Pull the lever down J. At one time the property was about acres 0.

Take out all the foils, except the ones with symbols on them, and fill the empty slots with foils of another color. Take the message M , then hover your cursor over it in the inventory to read the message N. Every bit of this game made it worthwhile. The tower, which was located in the back, and the main building compose the entire facility grounds. Enter the basement. Walk forward to exit the broken elevator and enter the abandoned basement G. Take the receiver for a mini-game C. He explored the idea of building several small towers or a tower feet and even feet tall in order to transmit the type of low-frequency long waves that Tesla thought were needed to resonate the Earth. Turn the outer disc until the outermost lines match up M. Look at the dove to see it is wounded G. Walk up the stairs F. Turn the rightmost dial to 9 I. Push the pins up in the correct order; pushing the wrong pin will cause the previous pins to fall. Walk down twice.

Does not play in widescreen though. You will need to combine some liquids to get the desired color. Locate the 12 colored pencils. The map will have your current location highlighted. Use the sewing kit on the 3 seams and the outer edge Q. Can you help his great-grand-daughter as she works with Tesla to restore color to the world? The game ends with the protagonist leaving in Blade Runner auto. It was constructed in the style of the Italian Renaissance. Rated 5 out of 5 by marstn from Fantastic Game Be systematic and look at the effect of one switch at a time — where does the light go if I flick this switch? Select the door bar V , then release; you can now move it with your mouse. Walk forward.

12 thoughts on “Teslas Tower: The Wardenclyffe Mystery

  1. Westinghouse seemed like a natural fit for the project given the large-scale AC equipment Westinghouse manufactured and Tesla's need for similar equipment. Look at the crate and take the floor plan W. You travel in the past to change the future.

  2. Open the middle right drawer to find the goggles I. Zoom into the suitcase, then select it for a HOS. Crow, an associate of White.

  3. Note the door U. There was a great deal of construction under the tower to establish some form of ground connection but Tesla and his workers kept the public and the press away from the project so little is known. Tesla's Wardenclyffe plant on Long Island circa in partial stage of completion. But the magic word has not been spoken, and the spell still rests on the great plant. When Tesla was unable to make any further payments on the mortgages, Boldt foreclosed on the Wardenclyffe property.

  4. Walk down twice. Press the left red button twice B. Select the birdhouse for a mini-game. So you need to figure out where the magnets need to go to fix all the bits in place. Its mission is the preservation and adaptive reuse of Wardenclyffe, the century-old laboratory of electrical pioneer Nikola Tesla located in Shoreham, Long Island, New York.

  5. The site has undergone a final cleanup of waste produced during its Photo Products era. Look at the machine by the wall and press the red button B. Pet the cat A or the dove B. Place the colored foils X from left to right in the slots Y : purple-yellow-orange-blue-red.

  6. The hint button directs you to any object in the scene that requires and action that you can complete. Watch the piano keys play, then repeat the sequence. Walk down 3 times, then enter the office on the left. In this case you can keep using the button without recharging.

  7. Turn the left most dial to 7 K. Move 4 of the magnets to the positions indicated E-H. The tower was knocked on a tilt by the initial explosion but it took till September to totally demolish it. Tesla asked Westinghouse to "…meet me on some fair terms in furnishing me the machinery, retaining the ownership of the same and interesting yourself to a certain extent".

  8. Look at the left desk for a HOS H. Look at the device in the back left corner for a HOS. Chapter 5: Wardenclyffe Tower Look at the platform; flip the 2 switches and remove the old electric circuit A. This effectively locked Tesla out of any future development of the facility. Exit the close-up, then walk down twice.

  9. Look at the center display for a commentary U. It had a ton steel some report it was a better conducting material, such as copper hemispherical structure at the top referred to as a cupola. Select the frame and it will move to protect the platform from the fire. Take your journal B.

  10. Be systematic and look at the effect of one switch at a time — where does the light go if I flick this switch? Walk forward to exit the broken elevator and enter the abandoned basement G. Turn the rightmost dial to 9 I. Johnson of Brooklyn. Whenever the sponge is saturated, wring it out into the bucket.

  11. Uncompleted goals are indicated on the map with little buttons. We don't get many SE anymore and this one is well worth it so I highly recommend it but just remember it is old fashion but that goes along with the story's time frame so enjoy. Each row has 2 possible colors; the top row has white and purple, so there is only one possibility P.

  12. Just select the twig you wish to move; do not try to drag the twigs. Patent 1,, covered the basic function of the device used at Wardenclyffe. Collect matching pairs of parts, taking the topmost pair available A.

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