Twilight Phenomena: The Lodgers of House 13

Save yourself and humanity in Twilight Phenomena: The Lodgers of House 13! It's 1980s England and there's a beautiful 3-floor mansion in the shade of branchy trees. With a friendly landlord and inexpensive rent, most people would envy those who live here. But bloody things are happening inside of this house. Guests are beheaded, and with every new victim humankind is getting closer to meeting a horrible monster. Is there anyone to prevent this nightmare?

A very well developed, polished game. A big plus is the music. Heads took a little getting used to. Sew a single path through the design without overlapping the sewn lines. Game progress is linear, so there is not a lot of random retracking to earlier scenes to find needed objects; i. Did not have to go too far back either. Press on the arrows to turn the piece of cloth and select the start button to begin sewing. It was a great idea. Open the curtain and zoom into the shield N. I would love to see more games like this one : Date published: Rated 5 out of 5 by jata from Awesome Awesome game. Strategy Guide: Has a very nice one which I used a lot. I only remember doing that once or twice before. Couldn't switch it off until I'd finished!


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Heads took a little getting used to. The absence of HOS was a welcome relief. You collect items for your Battle Slots that you use to interact with other objects within the game. None Fun? Don't we deserve a finale that wraps up the story and resolves the mysteries? Which is how I like them. Go through the door. Go down the stairs. The brain showing areas of interest was especially well done. Date published: Rated 5 out of 5 by KeysPirate from Beautiful! Look at the small table and take the passport L. Pull the end of the rope attached to the bell L. When almost everything is done in these scenes a new area opens up with more exciting things to do! Change the Sparkle Unleashed on the box J to reflect the symbols shown on the wall K.

Throughout the game, you will be picking up notes, so this comes in quite handy. All of the mini games are relatively easy and lend themselves to patience and observation. Overall, a nice hour that I hope will extend a lot longer! There are lots of interesting and sometimes funny things to do that are all fun. Look at the computer and turn it on. Date published: Rated 5 out of 5 by Scarletraven from An adventure! Go back to the playground. A psychopath is beheading people and trying to reverse evolution. Take a closer look at the table; take the note H. Great storyline. Walk down again to reach the lab. Walk down twice.

Place the cards in order to win the Dominic Crane 2: Dark Mystery Revealed and go into the tree house. Move the cobras around following the clues along the wall. It was a long game for me. Cute Knight Kingdom the eyes to the correct masks in order to beat the puzzle. Not many hidden object scenes, which I like. Enjoyed the animals. Head back to the Lodegrs, grab the note from the ground, and put the two shards together. It was very interesting and there were good puzzles. It continued the story in a logical way. A very well developed, polished game. Select the buttons to flip the tiles; then press on the tiles to rotate the image. Walk down and go into the hatch. Look at the guillotine to retrieve the Handkerchief.


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Twilight Phenomena: The Lodgers of House 13 (Part 12)

To solve the puzzle, follow these steps: Press on buttons 1, 2, 3, and 4 one time each and then rotate the pictures to the image shown on the screenshot G. The hint system is excellent. Overall, a nice hour that I hope will extend a lot longer! I just had to stop to tell you cause it's great to finally get something that uses my smarts. You go back to the previous area once or twice more and then it's done and you don't have to backtrack through there ever again! Go into the hatch to locate the bomb shelter. Leave the elevator on the second floor. Pull on the handle M and go through the door N. In fact, I'm going to purchase the other Twilight Phenomena game right now. Press the symbols in the right order It was a great idea. The artwork is gorgeously done, the sound effects and animation superb, and I especially like the intriguing surprises that show up. Take a closer look at the mirror and take the CANE 5.

These notes are important clues about the house, and you can consult them if you get stuck. I am also very happy I bought the C. Date published: Rated 5 out of 5 by Scarletraven from An adventure! You go back to the previous area once or twice more and then it's done and you don't have to backtrack through there ever again! Go through the door. Pull on the end of the rope and go down 4. Go through the doorway. Look for a clue on the wall. Look at the small table and take the passport L. Return to you room. Look in the jar to activate the next puzzle. Your goal is to arrange the red tiles so the item has something in common with the 2 blue chips they intersect. I would definitely recommend to puzzlers, hos people will be disappointed.

9 thoughts on “Twilight Phenomena: The Lodgers of House 13

  1. Take a closer look at the table; take the note H. Open the curtain and zoom into the shield N. Mini games, sound and graphics and storyline were fun and exciting but difficult enough to annoy you enough that you wouldn't stop until you got it! Go into the cabin. To solve the puzzle, press on the buttons the amount of times indicated on the screenshot G.

  2. Use the CANE to knock down 3 the pots yellow. There is so much to do and see here. Move the planks to solve the puzzle.

  3. Kudos, ERS, for choosing a great score to go with the fun! I really hope, there will be a good sequel or even better from this! The most fun I've had playing a game in awhile. I like being able to move from one scene to the next without having to spend a lot of time trying to figure out what I'm supposed to do next.

  4. Walk down; go through the left door. I was so relieved when there wasn't 1 single Hidden Object scene. I enjoyed the game so much I was ready for more when it all ended. Match the environment to the fish.

  5. None Fun? I would rate difficulty as medium; a good game for beginners and satisfying for all but the most demanding hardcore puzzle solvers. This will activate a puzzle where you need to place all the bulbs correctly into the wire connectors. Date published: Go through the doorway.

  6. This will activate a puzzle where you need to place all the bulbs correctly into the wire connectors. Kudos, ERS, for choosing a great score to go with the fun! Strategy Guide: Has a very nice one which I used a lot. Graphics were good, storyline wasn't bad. Use the arrows to move the seeds and eventually push the worm into the hole.

  7. Move the bolts next to the steam of the same color T. Go out and to the right to see the scarecrow. There are a total of

  8. Mega Thumbs Up! Select two tiles in the same row to swap their positions. Click on the eye icon when it appears to take a closer look at a section, or to read information regarding the game. Go back to the playground. The hand allows to you to pick up the objects you need while the eye allows you to zoom in to find items you need.

  9. Date published: Rated 5 out of 5 by bonsai from Game with a difference excellent. Overall, a nice hour that I hope will extend a lot longer! Whole thing well thought out and I loved it. Your inventory fills up quickly but these objects are used in 5 or 6 scenes you are exploring.

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