Virtual Villagers: The Lost Children

Continue the epic story of the castaways of Isola in Virtual Villagers: The Lost Children. Guide your tribe as they rescue a group of lost children and help them survive new adventures. Your villagers need to become farmers, builders, scientists, healers and parents, and will make decisions about unpredictable "Island Events" that happen from time to time. Lead your villagers as they solve all new puzzles and hidden mysteries of the west shores of the island. Will your tribe survive?


Payant Virtual Villagers: The Lost Children

They will pick vines to use for handles for the construction of the cutting tools. This initially keeps a decent supply of food in Virtjal camp. When this happens, a totem is created and placed in Virtual Villagers: The Lost Children village in their honor. Once the gong is assembled Vi,lagers: can experiment with the effects that it has on your village. Sparkle Unleashed, some puzzles need to be completed before you can Battle Slots others. The Sewing Hut Once you reach Level Two Culture, a foundation become visible for a sewing hut just east of the wood pile in the southwest corner of Isola. Drop your villagers onto Tradewinds Odyssey that looks interesting. Once each to put it on the fire, fill it with water and add food. Drop an Adept-level or better farmer on the twisted pieces of wood and vine just below the rock pile in the north center of the map. Healing can seem a bit Virtuual at first, but a few easy ways exist to increase this skill. Drag your villagers to the floor located in the southeast corner of the village just below the dam. You can use this to your advantage, too, by playing matchmaker. The Sewing Hut Once you reach Level Two Culture, a foundation become visible for a sewing hut just east Virtkal the wood pile in the southwest corner of Isola. It VVillagers: contain food supplies or diseased rats.

Also be aware that a mother nursing a baby will do nothing else for the equivalent of two game years! They will continue to grow weaker and die if not treated. Simply drop your healer onto them and they will be cured. Drag your farmer to the vines. They will construct a dam to irrigate the fields to the immediate left so that crops can be planted. You may pick any 3 combination of herbs, but the villager can only add 1 at a time, so they will need to make 3 trips to the different herbs, any 3 of your choice, there are many recipes. Once the firewood and dry grass have been placed in the fire pit, drag a villager there to light the fire. If they don't, drop them back by the piece, and they will pick it up and do the above. Assign one each to be a farmer, builder and researcher. The Stew In order to make stews, you must first recover the cauldron from the wood pile in the southwest. Once all 4 pieces of the Gong of Wonder are in the encasement, you may have a villager ring it, once every 24 hours. After you have purchased both, the foundation for the sewing hut will appear. The location of each herb is as follows: The green plant in the upper left hanging over the wall of stones.

So, don't read further unless you need help solving them. One of your builders will carry it back to the gong encasement and hang it. Puzzle 1 is something that will provide warmth, protection, and technological advantage to your tribe. Once enough algae-eating fish are transported to the ocean, the algae will clear. Select a Losg scientist and drag them to the area of the stone. Select a villager, click the Detail button and change their name to one you Villafers: easily remember like someone you know. You will see the tools appear in the upper left Holiday Solitaire Easter corner of the hut, leaning against the hut. The action will read: "This looks like a good place to start a fire. Drop an Adept-level or better farmer on the twisted Chldren of wood and vine just below the rock pile in the north center of the map.


The Dam Once you reach Level Two Engineering, drop a builder on the rocks just above the pool of water in the southeast corner of the island. Initial Play You begin the game with three workers two adults and a teenager and several young children. Keep that in mind when making your assignments, as they will advance more quickly in a skill for which they already have a propensity. You can even pick someone up and quickly whisk them to the desired location. Puzzle 11 is the construction of a hospital. Healing can seem a bit tricky at first, but a few easy ways exist to increase this skill. Following are some basic strategies to incorporate into play, as well as solutions to the puzzles. Hints for the 16 puzzles: You can safely browse these if you just need a gentle push in the right direction. Grab the same scientist and drag them back to the vines found in the same area behind the research table. Puzzle 5 involves the flowers and herbs located in various parts of the village. There are 9 sectors of the map, which correlate to the numbers on the numeric keypad. The Sunken Gong Piece One piece of the gong is located in the pool on the eastern edge of the village. Once the wood and grass are in place, drop them onto the fire pit and they will start a fire.

They will construct a dam to irrigate the fields to the immediate left so that crops can be planted. This allows your villagers to change clothing, but at a cost of 5, tech points each. Most of the time, children won't pick them up automatically. There is an area of dry grass that is used to start the fires. You can use this to your advantage, too, by playing matchmaker. After you purchase Level 2 of Culture Tech, a foundation will appear that your villagers can work on. The Hospital Obtain Level Three Engineering and Medicine, and a foundation will appear in the south central portion of the map. Only adults can see these objects. Select a villager, click the Detail button and change their name to one you can easily remember like someone you know. If you already have a collectable, get it anyways as duplicates add to your tech points. These can effect how your character works. Drag one of your villagers to the pile of dry wood in the southwest part of the village to gather firewood. Initially, make sure you have at least one person working on each of the skills.

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Virtual Villagers 2 Part 2: Days 2-4

The Boxed Gong Piece This piece of the gong is inside the crate on the beach to the west. He will returns to the crops and complete the scarecrow. They will continue to grow weaker and die if not treated. Using the keyboard to zoom around the map is an easy way to search for those collectible items. Choose incorrectly, and you could end up in dire circumstances. Keep notes of everything you discover for easy reference later. The children can find and harvest mushrooms to augment the village food supply, but only if you make them do it. Around the edge of the map are six plants to study. Picking up a villager while they're working will interrupt them, and they will drop and lose the object that they were carrying. So, watch where your villagers go and see what they're interested in. Please click the following link to be taken to the cheats submission form. Builders can also repair structures. Puzzle 1 involves building a fire in the fire pit.

8 thoughts on “Virtual Villagers: The Lost Children

  1. If you already have a collectable, get it anyways as duplicates add to your tech points. Retrieving the pieces will variously involve teamwork among skilled villagers, purchasing of required levels of Village Tech, and completion of Puzzles 6, 9, and Plus, some puzzles need to be completed before you can accomplish others.

  2. Builders can also repair structures. So, don't read further unless you need help solving them. Doing so reveals a piece of the gong. Action will read: Making a stew.

  3. They will use the cutting tool to remove the vegetation. Puzzle 3 requires the completion of Puzzle 2 and a skilled villager to fashion something that will protect one of the sources of food. Keep an eye out! Puzzle 2 requires a certain level of technology and will allow your villagers to enjoy a regular, if limited, source of food. This helps you remember who's who so you can stay on top of each villager.

  4. In addition, many secrets are scattered across the map that only Master Builders can uncover. Each stew requires a total of 3 herbs, in any combination. Next you must drag them to the upper left corner of the village, just behind the coconut trees. Once enough algae-eating fish are transported to the ocean, the algae will clear.

  5. The numbers for each herb correspond to the herbs as listed and identified under Herb Mastery. After you purchase both Level 3 of Engineering Tech and Medicine Tech, a foundation will appear that your villagers can work on. One of the huts you start with is dilapidated, so repair it when you get a chance. Just about every part of your land holds some sort of secret. Miscellany In-game tips can be accessed by clicking the mask on the main game screen lower left.

  6. After the purchase, the cauldron will be visible to you under the woodpile. This is the only building I have seen with no roof. Prepare a magic stew that will allow one of your villagers to dive for the sunken gong piece in the pond.

  7. They will walk to the ocean and put the fish in the ocean. You must purchase level 2 of Exploration. I did not count the amount of fish they put in the ocean, but it is probably close to This is the only building I have seen with no roof. Have a villager eat the stew, and then drop them in the pool.

  8. As with Virtual Villagers: A New Home, your primary objective is to manage the survival needs of your tribe so that they can grow and unlock the secrets that await them on the western shore of Isola. When he's done, take him back for a second trip for the wood and vines necessary to finish the tool. You can also use the row of numbers at the top of the keyboard, if your computer doesn't have a numeric keypad. If you happen to have some tips for this game, feel free to submit them and they will be published here. It can be moved anywhere you like.

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