Dangerous Games: Prisoners of Destiny

Escape from a beautiful and deadly world in Dangerous Games: Prisoners of Destiny! You left the big city to start a new life in Brownville, Louisiana, where your friends Ben and Louise have lined up a job for you. Your new boss, Simon, seems like a friendly enough guy –he even suggests the four of you play a nice game of cards when you arrive. But it turns out that this is no ordinary game… The second you set a card down on the table, you find yourself in a strange world. As you explore your surroundings, it starts to sink in – you and your friends have become living pieces in someone's deadly game. Can you survive to the end? Find out in this gorgeous Hidden Object Adventure game!

Arriving there, a woman materializes from thin air and warns you not to stay as Brownville is dangerous. Check it out Use the arrows to move the beetle to the top of the field X. It took me a while to complete and some of the puzzles were different. No doubt a buy, the reviews made up my mind that the SE was the way to go for the best value, but value is fully here. Go to the Red Fields. I highly recommend this game. What a great game! I normally do not like games with cute characters and more fantasy elements, but this game held my interest completely. Graphics were really nice. Sequence three: 1, 3, 4, 7, 2. Sequence four: 7, 4, 2, 1, 5, 2. Along the way, you meet and help various creatures including one that becomes a magic companion that you get to name and that does various things for you.


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Select the charged Power Card: Ice Doodle God Solitaire use it on the lava stream W. Use the Power Card: Ice on the mirror Y. Kept me going and made me think in different ways. It brought back the memories of one of the favorite movies from my childhood, Jumanji. Go to the Top of the Volcano. Freeze the bugs with the Power Card: Ice E. Play the HOP I. Go down and left. No doubt a buy, the reviews made up my mind that the SE was the way to go for the best value, but value is fully here. Sequence one: 1, 3, 6. Chapter 1: Into the Game Take the picture and note A. CE or SE? I am surprised that this game did not have more ratings because this game is unusual. Move the Chronicles of Mystery: The Legend of the Sacred Treasure staircase G. Take the Deck of Power Cards T.

Take the Power Card: Truth U. Finally, often standard versions are just collector ones with cut out endings, which is not very pleasant. Go into the hut. The frog can jump over water, but not backtrack. Find the tokens showing the two creatures that make up the hybrid creatures in the middle O. CE or SE? Go down and left. Walk forward. I am not one for the story but this one was fun and imaginative and I liked it. Walk down and right. Lip sync was a little off, but I've never played a game yet where it was accurate. Inspect the globe.

There is nothing in the game that I could complain about. Play Charma: The Land of Enchantment HOP L. Date published: Rated 5 out of 5 by psylocibin from The? Hope there are more like this. First, push the stones in the correct order until they all stay down W. Walk right. Your friend Ben and his wife are there also and you all have to survive the game. Play the HOP N. Music was ok but became annoying after a while. Talk to the Harpy H. You decide to stay and enter the club where your friend Ben and his wife Louise and your new boss, Simon are waiting. It is more like an adventure game with puzzles. Select a piece to move it into the frame; correctly placed pieces will lock into place. Sequence four: 7, 4, Cindys Travels: Flooded Kingdom, 1, 5, 2.


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Let's Play - Gamer Request - Dangerous Games - Prisoners of Destiny - Part 12 [FINAL]

Simon is controlling the game and must have players to increase his power. Select a piece to move it into the frame; correctly placed pieces will lock into place. The scenes and the story worked together so well because the mystic quality came across in the picturing of the landscapes. A very enjoyable game with a sensible ending. Graphics are cartoon type but very well done with bright colors. Date published: The HO games were fun good interaction Some folks complain about having to go back and forth, but I think it helps memory, so I don't mind that. Puzzles were varied and most were fairly easy. Sequence five: 5, 3, 2, 1, 5, 7, 1. Hope there are more like this. Quality is maintained until the end and this is very important for me.

Take the Power Card: Unlock S. No doubt a buy, the reviews made up my mind that the SE was the way to go for the best value, but value is fully here. A very enjoyable game with a sensible ending. Move the bottom staircase G. It took me a while to complete and some of the puzzles were different. Play the jigsaw V. It has a map anyway. This is not the case here. Chapter 1: Into the Game Take the picture and note A. Play the HOP L. You find a deck of power cards that can be used to help you during your play but they must be charged before they can be used. Walk forward twice. Find the tokens showing the two creatures that make up the hybrid creatures in the middle O. Date published: Rated 5 out of 5 by Annateia from Refreshing, original game in the spirit of Jumanji The game is extremely good and has well designed elements, from visual aspects to the story. And I assume these games are available in different languages so that would make sense.

6 thoughts on “Dangerous Games: Prisoners of Destiny

  1. A very enjoyable game with a sensible ending. You find a deck of power cards that can be used to help you during your play but they must be charged before they can be used. Walk right and forward. Date published:

  2. I normally do not like games with cute characters and more fantasy elements, but this game held my interest completely. What a great game! It is challenging.

  3. Play the HOP S. Go right. This was a very different storyline than usual, thank goodness! It took me a while to complete and some of the puzzles were different. Very good length.

  4. I am not one for the story but this one was fun and imaginative and I liked it. Sequence two: 2, 4, 7, 5. Create three hybrid creatures by selecting and rotating the lenses. Cross the vine bridge.

  5. Strangely, Simon wants to play a game of cards before he tells you about the new job. Some folks complain about having to go back and forth, but I think it helps memory, so I don't mind that. Good lands to visit and was not too hard to get through the levels. Remove some leaves from the willow B.

  6. Go to Windmill Island. Walk forward twice. Go into the hut. You find a deck of power cards that can be used to help you during your play but they must be charged before they can be used.

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