Time Mysteries: The Final Enigma Collectors Edition

When Esther Ambrose receives a letter from her uncle prompting her to attend a meeting with a mysterious man, she can't possibly understand what it will lead to. Her journey will take her across time and space, as she tries to right old wrongs and influence the past to change the future. Esther will meet powerful allies, but also dangerous foes, whose only goal is to challenge her and make her fail. Help her rise to the challenge and save the world from catastrophe in Time Mysteries: The Final Enigma! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

The Strange Man inside drops his wallet on the floor. Go to the Right Hallway. Select the gems according to the 3 random sequences above F. Place the wolf M in the slot N. Flip the can 7 twice. We are only providing link resources from the other sites. Inspect the Fountain T. Talk to the Bartender and exhaust all conversations A. Inspect the dresser in the lower right to trigger a search scene. Inspect the machinery in the back to trigger a puzzle C. Your tasks are located here 2. Swap adjacent rings as shown in the screenshot H.


Top Time Mysteries: The Final Enigma Collectors Edition

The date of the Fire will be entered into the case report after you unlock the chest in the Attic C. Re:Reviews for Time Mysteries: The Final Enigma Collector's Edition by gmac on Jan 13, 13 AM Good morning Mysterles: Time travel is such an interesting thing but what if you were the one who had to be the traveler could you do it knowing full well there would have to be an element of danger in it but what if you were Time Mysteries: The Final Enigma Collectors Edition with the fact that you really had no choice but to do it because the safety of the world rested entirely on your shoulders to travel back and forth from one time to the next to set things right and save the world from destruction and what if you were told that it was one of your family members that may be the cause of all the chaos and you traveling through different time Sparkle Unleashed could save the world but what would Enigms do to that family member if in fact they were the Sparkle Unleashed of what was wrong would you be taking the life of a family member to save the world or would you also be saving the family member as well now I ask you would you do it, could you do it? Right and up twice 6. Connect the dots as shown Climb the stairs to enter the Carriage House. Go to the Front Yard. Go up the Staircase to the Stair Top. Move to the Bedroom on the right. The creators of this site take no responsibility for consequences of using provided Editlon on this site. Turn off all the lights O except the blue ones. Open the Case Files 1 to access the map and other goodies. Use the arrows G to toggle through the Charma: The Land of Enchantment seasons. Click on the chessboard in front of Vinton to trigger a mini-game.

Go to the Right Hallway. Regardless of what the symbols look like on the keyholes, place the KEY found in the upper left corner of the frame into the keyhole in the upper left. Open the door to go into the Hallway. Take the Black Diary Page P. Return to the Attractions. Move to the Side of the Manor. Click on the chessboard in front of Vinton to trigger a mini-game. Go up the Staircase to the Stair Top. The same goes for all the other corners. Move inside to the Tavern Hallway. This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Give the demo a try it's worth it. Click on the poster in the back wall to remove it. Walk down. Thank you dev's for a gorgeous game and thank you Big Fish for another great adventure.

Take the Black Diary Page P. Return to the Tomb. Inspect the bed. However, you can help us remove this bulk link from here by email us. Move forward towards the Swamp. Using the symbols in Romance of Rome game use the buttons to place the symbols in the same spots.


Great game we have been offered today by a top notch developer. Go to Theater of Day and Night. In my case the dates were , , , and Click on the chessboard in front of Vinton to trigger a mini-game. You need to find the keys to open the gate in the Graveyard. Go to the Front Yard. The same rules of checkers apply to this mini-game. Take the card purple. Turn the key thrice. Collect the gems and put them in the slots white arrows. This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Open the cage and pull the lever W.

The same rules of checkers apply to this mini-game. Go to the Shed. Solving this puzzle will lower the chandelier down to the Staircase. The Strange Man inside drops his wallet on the floor. Place the gears in the right spots so they all spin. Inspect the newspaper E in the lower right. Her journey will take her across time and space, as she tries to right old wrongs and influence the past to change the future. Talk to Momma Aimee and exhaust all conversation options. Rotate the picture as shown E. All information and links are here for educational purposes only and are intended to satisfy the curiosity of our visitors only. Give the saw P to the rabbits Q. Go to Theater of Day and Night. Talk to Mary Lee and exhaust all conversation possibilities. Help her rise to the challenge and save the world from catastrophe in Time Mysteries: The Final Enigma! Note the date of birth.

Video

Time Mysteries: The Final Enigma

12 thoughts on “Time Mysteries: The Final Enigma Collectors Edition

  1. Return to the Tavern. The date of death is in front of the Mausoleum D. The creators of this site take no responsibility for consequences of using provided information on this site.

  2. Zoom into the skeleton that falls out of the coffin. Remove the cover to reveal a lot of numbers. In my case the dates were , , , and Thank you dev's for a gorgeous game and thank you Big Fish for another great adventure. Change the needle on the power meter as shown S.

  3. If your looking for answers to this question try this game because you will get to journey through time and possibly save the world not to mention all the gorgeous scenery your gonna see on your journey so hop on board and take a ride through time. Exit the nest and click down twice, move left towards the Swamp Shack and you will encounter a Stranger. Go through the gate H. Place the key H on the wind-up mouse I.

  4. Place the right keys into the lock. Using the symbols you found in the fountain after you added the bottle of chlorine enter them into the door 6. Go up the Staircase to the Stair Top.

  5. Tilt the bowl E. Great game we have been offered today by a top notch developer. Move right towards the Swamp Path. Cut the purple weeds first, cut the white ones next, and the orange ones last. Turn off all the lights O , then turn back on only the yellow ones.

  6. Click on the poster in the back wall to remove it. Climb the stairs to enter the Carriage House. Use the arrows to switch between locks. Solution Y. Rotate the 3 mice orange ; place the key purple in the lock.

  7. Change the clock to 4. Click on the tracks to move them. The creators of this site take no responsibility for consequences of using provided information on this site. Go to the Slot Machines.

  8. Rub the CHALK over the rubbing paper to reveal the pattern; it will be entered into your case report. Flip the 4 masks. Go back to Cooter. Select the left reel 9 until the shark 11 appears. Place the wolf M in the slot N.

  9. Move forward towards the Swamp. Go into the Tavern Office. Pieces can move one space forward diagonally. Take Isis I. Talk to Vinton and exhaust all conversation options.

  10. Take the scroll F. Go outside and go left towards the Tavern Side. Place the eyes on the tree according to the animal they belong to on the left page.

  11. The creators of this site take no responsibility for consequences of using provided information on this site. Go down to the Den. Move forward towards the Swamp. Inspect the dresser in the lower right to trigger a search scene. Inspect the newspaper E in the lower right.

Leave a Reply

Your email address will not be published. Required fields are marked *