Mystery Heritage: Sign of the Spirit Collectors Edition

Investigate a mysterious and deadly curse! in Mystery Heritage: Sign of the Spirit! A recent death in the Williams family brings about rumors of an age old family curse placed upon them by a witch. Was this death part of the witch’s revenge? You have been called in to investigate this and stop hysteria from reaching the rest of the town. Was this death the result of the curse, or is it part of something deeper? Find out in this thrilling Hidden Object Puzzle Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Look at the mechanism for a mini-game T. Enter the door at the top of the stairs. Arrange the fuses in the upper three rows H so that the total once affected by the blue and green transistors I equals the final voltage J. You will earn the FACE. Open the door and look inside for a HOS Q. Enter the window C. Note the body and the symbol W. Walk down, then go left. Walk forward on the path, then enter the cable car. See our solution here C. Walk down and select the compartment for a HOS. Open the cabinet T and select the mini-game U. Look at the right knight and use the RAG on the shoulder to find the code K.

Locate all the items on the list 7. Oh wait, I knowbecause they don't program it that way. Walk down twice, walk right, then go forward twice. Select the blue buttons to rotate the tiles around each button. Look at the table. Look in the left shrubs and take the AXE Q. Go through the door. Look at the body and the symbol F. Place the sealing wax over the candle K. Look at the base of the gargoyle statue for a mini-game. Look at the safe and enter the code A3 B7 J. Look at and knock on the door to learn you need a permission slip B.


Pour 100 Mystery Heritage: Sign of the Spirit Collectors Edition avec gars couple

Place all the pieces into the square K. Go forward twice, up the stairs, walk down, then enter the upper room. Try to take the owl C. The HOS are quite beautiful and very well done. Move the gears to match the hidden gears on the outer edge. Walk down 3 times. Drag a bat in the direction you want to move it. Look at the family tree P. Open the door and go inside. Look on the left wall for a mini-game. Slide Battle Slots tiles using the arrows to reform the insignia. Move the weights to match the diagram from your journal M. Talk to Thomas once more.

Use the spatula to stir the mixture in the pan 6. Note the body and the symbol W. Walk down and select the tree for a HOS. Walk forward. Walk forward on the path. Look at the panel near the far door J. Note the window Y. Walk down and select the graveyard for a HOS. Drag the token on the second ring to the circle N. Select the graveyard for a HOS F. Select a tile to move it to an adjacent empty spot. Enter the cemetery, go into the mausoleum, then go through the hole in the wall. Open the panel, then select the area for a HOS P. Walk down 6 times.

Walk forward and select the tree for a HOS. Push the piano to the right. Press the green arrow V to confirm the match; a green check confirms the match W. Walk down twice, enter the cemetery, Heritage:: enter the mausoleum. Walk down, then enter the room on the left. Walk down twice. Look at the dresser for a mini-game I. Arrange the fuses in the upper three rows H so that the total once affected by the blue and green transistors I equals the final voltage J. Open the door and walk to the left P. Drag the tokens into Laruaville marked circles L. Walk to the right. Pull the lever S. Moving a token will move one or more tokens at the same time.


Select the bench for a HOS Z. Move the tiles to restore the pattern. Go up the stairs. Press the green arrow V to confirm the match; a green check confirms the match W. You will earn the FILE. Go out the window, walk down, go right, go forward, then through the gate. Look at the machinery on the cart. Look on the left wall for a mini-game. The voiceovers are nicely done, and I liked the music. The HOS are quite beautiful and very well done. Select the stairs for a HOS. This sort of story is one that's been done before, but when it's done this well it really stands out. Walk down, enter the storeroom, then go down the manhole. Drag the tokens into the marked circles L.

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Mystery Heritage: Sign of the Spirit Collector`s Edition Gameplay & Download

11 thoughts on “Mystery Heritage: Sign of the Spirit Collectors Edition

  1. Look at the fallen owl and look at the photos Q. Walk forward and select the tree for a HOS. This sort of story is one that's been done before, but when it's done this well it really stands out. Select the mini-game on the box.

  2. Drag the tokens into the marked circles L. Walk down twice, go to the right, go forward, go out the gate on the right, then walk forward once more. Flip the three switches K. Look at the fallen owl and look at the photos Q. Look at the safe and enter the code A3 B7 J.

  3. Walk down twice, enter the cable car, walk down once and enter the mausoleum. This will move the outer token to the circle. Spooky doings at the old Williams mansion has you, the detective, embroiled in a really messy situation featuring a old curse by a supposed witch, an apparent suicide, murder. Select a tile to move it to an adjacent empty spot.

  4. Pull the lever S. Look at the mechanism for a mini-game T. Walk forward on the path, then enter the cable car. Take the BAT from the center when it opens.

  5. Walk forward on the path, then enter the cable car. Enter the mansion. Pull the lever L. Drag a fuse to another position to swap them.

  6. You will earn the FACE. The graphics, art, and game-play are all outstanding. You will earn the ROPE. Go out the window, walk down, go right, go forward, then through the gate.

  7. Take the CANE and note from the compartment that opens beneath the mini-game. Pull the repaired door pull C. So the makers of this game step up immediately to the plate and take care of it, leaving the others behind.

  8. Place the sealing wax over the candle K. Pull the repaired door pull C. Walk left and choose the backroom for a HOS.

  9. Arrange the fuses in the upper three rows H so that the total once affected by the blue and green transistors I equals the final voltage J. Note the body and the symbol W. Flip the three switches K. Open the door and go inside.

  10. Look at the symbol and the body N. You will earn the ROPE. Needless to say, a definite buy for me. Objects to find are cleverly hidden as opposed to the eye test types so many use, and that is what makes it fun.

  11. Walk down, go forward, then enter the tent. Walk down 3 times. Look at the symbol and the body N.

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