Left in the Dark: No One on Board

Left in the Dark: No One on Board is a hidden-object puzzle-adventure game with a moody ambience and creepy setting. Private Detective Charlotte Austin knew this case was going to be an odd one after reading the letter from the Mayor of Portsmouth. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Her initial attempts to draw logical conclusions based on the evidence fail utterly. Charlotte realizes there may be something to the curse the local press is writing about. After encountering a hooded figure with a hook on a supposedly abandoned ship in a series of eerie events, she fears the mystery is much darker and deeper than she originally thought. Charlotte has to discover what connects the ship’s disappearance with Devil’s Island and a family’s unsolved murder. But will she find the allies she needs to break the Curse of the Traveler?

Select the room. Tap the top, bottom, left, and right edges of the lens to move it red. Walk down 3 times and select the circuit box mini-game. Walk right and select the bookcase on the right. Select all the red route buoys Select the map board on the back wall. Walk down 4 times and go up the stairs. Drag the rings to rotate them into position T. Enter the Foyer L. Note the mini-game on the right door P. Select the debris on the right. Walk down 3 times and select the bench. Exit the close-up and walk down twice. Walk to the bridge D. Walk to the right W.


Elite Left in the Dark: No One on Board jeune

Minimum Requirements:. Find the items in the lens to play the HOP J. Charlotte realizes there may be something to the curse the local press is writing about. Enter the Foyer L. Open the case and read the instructions F. Tap the top, bottom, left, and right edges of the lens to move it red. Drag the rings to rotate them into position T. Walk down and select the planets mini-game on the left. Walk down 3 times and select the bench. After encountering a hooded figure with a hook on a supposedly abandoned ship in a series of eerie events, she fears the mystery is much darker and deeper than she originally thought. Open the cover and look inside. Remove the blanket B. Private Detective Charlotte Austin knew this case Ashes of Immortality going to be an odd one after reading the letter from the Mayor of Portsmouth. Select the chest J.

Enter the Foyer L. Spin the wheel H. Select the clock on the right. Select 2 books to swap positions and place them in the correct order U. Drag the rings to rotate them into position T. Note the portraits on the wall E. Exit the close-up and walk down twice. Find the order to pull all the ropes down Walk to the right W. Walk forward twice. Note the path to the Mansion F. Read the missing poster and sign I.

Note the portraits on the wall E. Select the table E. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Turn Arabica handle and look inside S. Note the path to the Mansion F. Note Pirates of the Atlantic 4, 7, and 8 tiles do not move. Move the planets into position in numerical order Turn the handle and walk forward. Walk forward C. Rotate the rings to connect the 2 valves yellow. Private Detective Charlotte Austin knew this case was going to be Solitaire Valentines Day 2 odd one after reading the letter from the Mayor of Portsmouth. Note the crate of coal C. Walk down twice and select the table. Select 2 books to swap positions and place them in the correct order U.


Walk down 3 times and select the circuit box mini-game. Turn the handle and look inside S. Note the 4, 7, and 8 tiles do not move. Walk to the right. Select the table Q. Select the clock on the right. Note the fire I. Her initial attempts to draw logical conclusions based on the evidence fail utterly. Moving some planets may move others. Go forward 3 times and enter the Utility room. Tap the top, bottom, left, and right edges of the lens to move it red. Remove the blanket B.

Look in the lens I. Select a piece to rotate it in place. Take the KEY and use it in the lock M. Select all the red route buoys Select the weaponry on the left N. Swap the batteries so the power of two batteries equals the circuit V. Read the newspaper and note the positions of the planets T. Enjoy a variety of puzzles and levels of difficulty. Open the case and read the instructions F. Moving some planets may move others. Find the order to pull all the ropes down Open the drawer; open the book and look at the photograph R. Be the first! Charlotte has to discover what connects the ship's disappearance with Devil's Island and a family's unsolved murder. Note the clock on the right C.

8 thoughts on “Left in the Dark: No One on Board

  1. Find the order to pull all the ropes down Open the case and read the instructions F. Walk down and select the planets mini-game on the left. Walk down.

  2. Walk forward. Note the path to the Mansion F. You do not need to keep the map open A. Walk down 4 times and go up the stairs.

  3. Swap the tiles so they add to 15 vertically and horizontally S. Keep your eyes peeled for unpredictable events and uncanny twists. Note the circuit box mini-game G. Walk down and go left. Note the crate of coal C.

  4. Find the items in the lens to play the HOP J. Note the fire I. Refer to your journal for the time O. Select the chest J.

  5. Walk forward and get on the ship. Swap the batteries so the power of two batteries equals the circuit V. Walk to the left. Select the debris on the right.

  6. Select the map board on the back wall. There are currently no reviews for this game. Select all the red route buoys

  7. Walk forward and get on the ship. Note the fire I. Walk down. Note the circuit box mini-game G.

  8. Select the telescope F. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Move the planets to match the diagram R. Spin the wheel H.

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