Guide the generations of one family through ancient times in 7 Grand Steps! An enormous tableau of the rise of western culture awaits your exploration, but the game starts with simple, absorbing play that expresses a common facet of life, two steps forward one step back. Then, like layers upon a pearl, game play expands, allowing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.
It takes a minute or two to pick up the rules, but it's not frustrating, and once I figured everything out, I was immersed. There are many threads of storyline, each determined by the choices you make. But I DO hope the sequel will eventually be released!!! Not all of the women do this. Children will make tokens to make up for this, the higher their grade the likelier they succeed and they give the same token type they have the highest grade in most often. Too many children will diffuse the heirs inheritance of tokens, everything you die with is handed over square or divided amongst all educated children. Family Strategy - Romance. Survival is the ultimate goal. Warring Kingdoms. It doesn't have fancy graphics and bells and whistles, and I wish there were more games like this - just purely based on reaching a goal by thinking things through and strategizing. No, I also didn't like the jump from one age to the next which leaves out a hundred or so generations and starts up again with a game chosen, unknown descendant. The sub-goals, you choose, build their story. There is only one action per character in each turn and sometimes limited tokens. This depends on your characters' 'personalities' as chosen as each comes of age but apparently not on the skills acquired during play.The objective is to create a family history that continues through the ages, building knowledge, making life choices. Most moves are forward, but there is a backward move that is sometimes necessary to make, e. Much of the game is spent moving along the 'wheel', effectively a linear track, but every so often you get a story-based choice. Without talent tokens you cannot move forward. Even a week later I was having discoveries which adjusted my gaming strategy. The only problem with this is the potential for sibling rivalry that can cause financial disruption when the heir is grown, thievery and doctors bills. The most suitable partners have a heart icon, but can you reach them or will you need to settle for second best? Not all of the women do this. Failed branches. Date published: Rated 4 out of 5 by ee from Give this game a chance 7 Grand Steps starts slow. Lots of strategy required to acquire tokens and complete goals - which either reward you with tokens or raise your skill level or social status. As time passes and your original character's children and their children and their children live and die, the age progresses and you become a senator, voting on measures that can make or break your society.
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Survival is the ultimate goal. After you press play, you are given your first two characters, a prehistoric couple in love. Pawns make tokens by moving toward the river to the game character closest behind them or work with anyone on the same square if no one is closer to the river than them. Grand Legends - Earned over generations, they strengthen your family: Discoveries and Battle Slots. Graveyard of ancestry. Playing L. Frank Baums The Wonderful Wizard of Oz demo will give you a feel for the game 7 Grand Steps that is consistent throughout the whole of the game. You choose your Dynasty's destiny as you navigate the perils of famine, war, political and social entanglements, and the acquisition of wealth. Three, Gradn would have liked to name the children. Siblings can be helpful when they are treated exactly Strps same each turn as the heir. Earn tokens by tempting the jaws of death. Only careful management will allow your family to thrive generation after generation. I'm looking forward to the next installment. Thought-provoking, puzzle-solving game; and though it is essentially the same play throughout, there is great variety in the direction of the story as new challenges come up, and new twists to the story occur. There is no "random clicking" or "hunting" in this game.
You choose your Dynasty's destiny as you navigate the perils of famine, war, political and social entanglements, and the acquisition of wealth. Played on a unique board that revolves toward a pit of hungry crocodiles to simulate the passing of time, your characters must successfully interact with helpful allies, envious enemies, acquiring tokens of skill and knowledge and spend those tokens to socially advance your family and successfully raise the next generation. Most moves are forward, but there is a backward move that is sometimes necessary to make, e. It takes a minute or two to pick up the rules, but it's not frustrating, and once I figured everything out, I was immersed. Collecting your currency of skills, social status, and acclaim requires careful social strategy and wise decisions to situations posed by the Owl of Fate. Failed branches. I started off clueless and struggled a bit with the written help instructions, but even so, I was addicted to my imaginary lineage developing before my eyes. A man or woman who lands on the square of a spouse who loves them or an ally will advance to not only the next space that matches the token spent but the space that matches after it also, and can collect beads from both squares. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. Therefore, the choices you make need to be thought out. Date published: Rated 5 out of 5 by AthenasDaughter from Unique and Thoughtful I really enjoyed the freshness of this game. Date published: Rated 5 out of 5 by Lyndy20 from Unique and challenging This is quite a unique game and it really is nice to see something different. I did really like the snapping crocodiles and other imagery. The objective is to create a family history that continues through the ages, building knowledge, making life choices.
Only careful management will allow your family to thrive generation after generation. They also cost more to educate, for which you must feed them one token per grade point desired in any given field, one only per turn, per child you want educated. How you play defines the lives of one family's 7 Grand Steps through the changing ages. But leave plenty of tokens at the end of your time for their dowry in the next generation. Also, other people appear on the board. I really haven't seen anything else Adelantado Trilogy: Book Three this.
There are 3 ages for multiple generations to make their way through. Survive and overcome, to enter a new age. Warring Kingdoms. Rite of Passage. After you press play, you are given your first two characters, a prehistoric couple in love. A thinking person's game. Lots of strategy required to acquire tokens and complete goals - which either reward you with tokens or raise your skill level or social status. To succeed you must marry early, have children, and educate them using the tokens you earn. Experience an abstract telling of the lives of our earliest recorded ancestors. You can chose a life of discovering a new skill in your current class, do heroic deeds, or advance socially towards ultimate ruler-ship - another way to win the age. It was the subtle things that effected game play I enjoyed e. That's how it should start, though, as you are playing the character of a field worker in a semi-primitive society, following the worker through life. There are many threads of storyline, each determined by the choices you make. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Neighbours being jealous or friendly, making game play easier or harder.