In the calm and peaceful town of Joyville the evil revisits the same family – Master and Felicia’s. Little Felicia should now live happily, but she needs help again. Her father, Master of Puppets, has gone missing and Cricks is there too! Cricks is in town for revenge! Felicia begs to help save her father from the death of his old friend but is it possible to change destiny? What has to be done will be done and you will believe in miracles!
Take the HOOK. Go down the hatch. Click on the etching to add it to your journal as it will be used later to solve a puzzle. A tutorial is available. When the scene is over, take the RING that appears. Move down to close the article. Once the puzzle is completed, its panel will open. Use the reset button on the side to start over your current round. Rearrange the tram parts so the colour of the tram matches the colour of the tracks. Press D until the green bar connects with the pink element at the end of the line outside the 4 circle. Use the candle to burn the web to reveal more items. Wait for each train to pull into its station. And I look forward to finding out what Felicia is really up to this time. Everytime he screamed "Geronimo" I laughed a little because it was just too cute. Take note of the picture of the boy holding a pinwheel and a bugle.When the grate opens, click on the area. Find out which game Felicia plays this time…. Touch the rocks and then zoom into them. Talk to Felicia. Dress the two dolls. The graphics are good and the music is good to listen to during the game. Items collected that are added to your journal will be highlighted in white in the screenshots. Open the drawer and take the hammer 1. Enter the house. Open it and read the article. Click on the panel in front of the carousel. Touch the arm 2 and take the cloth 3.
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Casual mode has faster filling Hint and Skip meters and sparkles indicate all active areas. Touch the little man, and then select an arrow, to move in that direction. Click on the now open cupboard. Click on the painting. Go through the fireplace to access the secret room. I hope you will enjoy them too! This moves the golden bird 8. The sparkles are very faint. Click on the head. The only thing that differs is that the amount of times you press the buttons changes each time, but the order in which the buttons must be selected are always the same. Use the levers PuppetShow: Destiny Undone move the trains so each train is on its matching coloured track. The flow of the game Mah Jong Quest II pretty straight forward and easy to keep up with. Jackpot Magic Slots Games.
Hint and Skip The Hint and Skips options are available in all game modes. Date published: General Tips This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. Return to the beach. Click on a piece to select it, then click on the position you wish to place it. Put the HORN on the boy statuette. Click on the hanging crate. There are twelve hat patterns found in the regular game and four in the bonus chapter. The story is a little above average but not the best ever. Don't know what it is that keeps drawing me back to this series but I just love them. Hidden objects scenes HOS Some hidden object scenes provide a list of items to find. Chapter 7: The Finale Talk to the mechanical girl S. Walk down twice.
When you find an item, you will need to Risen Dragons it within the scene in order to uncover other items. To solve the puzzle, select the buttons in the right order Press A until the 5 circle opens in line with one of the gray capsules, then press B to move the PuppetShow: Destiny Undone to the center of circle 5. Move the orange doll to the original orange slot. Place the gears on the correct pegs. A spinning Puppethow: indicates you can move in that direction. Touch the rocks and then zoom into them. Date published: Rated 5 out of 5 by majageorg from Fantastic Sequel!! Click on the vent on the ceiling.
There is a little helper for you when you can't reach items high up and he is not as creepy as the ones you are following. Rated 5 out of 5 by lezenden from A true gem! Direction giving hint. This time, we even get our own helper puppet!! Go towards the house. Watch the cutscene. Talk to the mechanical girl H. Move down. Use the puppet helper to slip through the grate and pull the lever. Zoom into the chest 4 and place the puzzle on it. Pump the lever to chase away the dog. Click on the painting on the wall. Open it and read the article. To solve the puzzle, please follow these steps: from the start position not shown , press the left button red. You will receive the WIRE.