Grim Tales: The Wishes Collectors Edition

Be careful what you wish for... When her young son begins to wither and age before her eyes, your sister desperately requests your help. You arrive to discover that a deadly bargain has been made. You must set things right before your nephew pays the terrible price in Grim Tales: The Wishes! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


Des Grim Tales: The Wishes Collectors Edition annonce femme cherche

Marked in red: open the box to get a clown. Marked in red: move the mask to get the Mystery Case Files: Ravenhearst. Go forward into the house. You may Ecition to create Solitaire Halloween Story daylight or nighttime pictures K. Chapter 2 — Antidote Go forward to the house entrance. Go forward to the icy corridor. Rotate the tumblers using the code on the Clllectors as your guide. Place the digits Takes: the board so that each row, column, and block each contain one of every number. Go back to the bottom of the well. Marked in red: use the knife on the unsharpened pencil to get a pencil. Go to the house entrance and enter. Marked in red: place the nut in the nutcracker and then select the nutcracker to get a peeled nut. Go back to the rock. I chocked it up to not being interested enough to spend extra time to solve them.

Go to the gap in the road. Go through the tunnel to the asylum. There is no penalty for random clicking. Go left to the boat dock. Enter the house and go right. Go to the room with totems. The goal is to turn all the disks to a sun. Go up into the tree house. Marked in white: use the leaf on the cabinet to get the swan and samovar. Examine the basket J to access a HOS. Go forward. Go to the cave. You may choose to create the daylight or nighttime pictures K. Examine and straighten the pictures E. Assemble the pieces of the puzzle to complete the picture.

Marked in green: open the box to get the chess piece. To solve the puzzles, select the Editipn as follows: A, B, and A x 2 O. See screenshot Y for the second part of the solution. Have Fort Defenders: Seven Seas use your brain to figure where to go next. Marked in white: use the crowbar on the nail and pick up the fallen nail to get a nail. Go back to the rock.


Go to the room with totems. Examine the window H. See screenshot for solution L. The goal is to turn all the disks to a sun. Back out twice. Examine the opened chest to access a HOS. Go to the ambulance. Go to the house entrance and enter. Back out of the close-up after the cutscene. Examine and use the RAG on the spotlight J ; shine the light on the bear. Marked in green: open the box and place the windmill blades on the windmill to get a windmill. There are unlimited hints and the button replenishes quickly.

Marked in red: open the chest to get a thread. Examine the pile on the left to access a HOS S. Go to the rock. Examine and use the RAG on the spotlight J ; shine the light on the bear. Examine the window H. Find the items listed. There are unlimited hints and the button replenishes quickly. See screenshot for solution R. You may choose to create the daylight or nighttime pictures K. You can choose between a number from the left stack and a mystery number from the right stack. Rotate the tumblers using the code on the fridge as your guide. Back out.

To solve the puzzle, place the parts in numerical order by their matching colors as marked in the screenshot S. See screenshot for solution L. Switch adjacent squares to complete the picture. The solution is Marked in red: open the chest to get a thread. Examine the controls A. But by using the hints you will easily figure it out. The goal is to fill up the spaces with more red flowers than yellow. Take the SAW P. Marked in white: open the case to get the binoculars. Third planet: 3 grooves and large catapult on the right 3. Go forward and into the shelter on the left. Examine the pile on the left to access a HOS S. Examine the icy niche W to access a HOS.

8 thoughts on “Grim Tales: The Wishes Collectors Edition

  1. Arrange the coins in chronological order. Go down the hatch. Go to the secret passage. Cross the bridge.

  2. Marked in green: place the sail on the hull to get a ship. Examine and use the AX on the left door K. Examine and use the file on the cabinet Y. Marked in green: use the screwdriver to get the bolt.

  3. Marked in red: place the nut in the nutcracker and then select the nutcracker to get a peeled nut. Go to the forest thicket. Fifth planet: 4 grooves and small catapult on the right 5.

  4. Examine the crane controls; move the top lever to the right 2. Go through the crystal ball portal O. Fourth planet: large catapult on the left 4.

  5. Examine the rocking horse C to access a HOS. Examine and use the RAG on the spotlight J ; shine the light on the bear. Take the AX.

  6. Go forward to the forest. Place the BALL in the football field to trigger a puzzle. Go to the secret passage. The yellow flower moves are random; see screenshot for a winning board T.

  7. Although the story is a bit weak, the puzzles were challenging, and the length of the game was quite a bit longer than most. Chapter 2 — Antidote Go forward to the house entrance. In most hidden object games, when the player selects a hint, the result is a down pointing arrow.

  8. Examine the tent to access a HOS. Examine the tub to access a HOS A. Select the paintbrush and dip in the color of your choice and then select the white area you wish to paint.

Leave a Reply

Your email address will not be published. Required fields are marked *