SpellKeeper

Try SpellKeeper today and enjoy a unique logic puzzler filled with unexpected challenges. The objective is deceptively simple - use magic to turn cocoons into beautiful butterflies and set them free. This task becomes difficult as you encounter a variety of obstacles like Energy Fields, Spells and other blockers. Enjoy lovely hand-drawn graphics and relaxing music in a surreal atmosphere.

But it only does that when teaching how to play or introducing a new feature. The graphics are good, not super colorful but with rich tones and nice to look at. There are many kinds of spells, starting with a arrow that goes straight for any distance. There is a sort of story line I skipped over the intro so not sure what but its really just to give a setting. I've noticed that my initial thought when seeing a new level was that I had to configure the devices in some crazy complicated layout manner, when in fact, it only required a few less complicated set-ups to get the job done. After doing 5 levels you can either go to a new location or use keys to open up more levels at the current location. Once I got going it was hard to stop. So a few helpful tips and then it leaves you alone. Date published: Spot cleandry clean only. It seemed to be one that talked too much both written and voice over. Plus there are keys that you need to open up later levels.

If you just play around with the devices by moving them and seeing what effects they have, you'll catch on really quickly. There seem to be 15 levels per location so there are a lot all together. Design printed on both sides. There are many kinds of spells, starting with a arrow that goes straight for any distance. The goal is to place various devices on cells that allow the magic energy to reach all of the cocoons to heal them and transform them into butterflies. Let the Spellkeeper Tote Bag, designed by artist Lisa Parker, carry all your magical belongings and accompany you on your journey of fantastical visions full of encrypted symbols and moonlight mayhem. Should evil come within your reach, it will have to prepare for you to unleash a flurry of spells and cut it down to size using the power within. Power Arrows can move in different directions click on them to get directional arrows which will activate even more highlighted areas. The graphics are hand-drawn and beautiful, but the transformed butterflies could have made more of an impressive impact if they were more vividly colored, in my opinion. Each of these devices has a number on them indicating how many of them can be used, and as I said before, you can move them around to see what areas and patterns work the best, and you can also drag them back to the inventory board to use them later, versus having to reset the level to the start. The game is all about strategy, figuring out where to place the "spells" arrows in order to get a beam of light to specific places and free the butterflies. Please allow our artists and shippers business days to print and deliver your unique tote bag to you! I do plan to buy this game.


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The game is all about strategy, figuring out where to place the "spells" arrows in order to get a beam of light to specific places and free the SpellKeeper. But SpellKeeper only does that when teaching how to play or introducing a new feature. Each level is a puzzle to be solved. Fill and Cross: Trick or Treat! 3 seem to be 15 levels per location so there are a lot all together. Lightweight yet durable. The music is relaxing, I enjoyed listening to it while figuring Weather Lord: Legendary Hero! the puzzles. Power Arrows can move in different directions click on them to get directional arrows which will activate even more highlighted areas. You can win the level without getting the key. Some of the levels contain Keys that SpellKeeper be collected by connecting an energy source SpellKeeper it or through it. Spot cleandry clean only. There are also blockers of various kinds that come up in later levels. The goal is to place various Zumas Revenge on cells that allow the magic energy to reach all of the cocoons to heal them and transform them into butterflies. Our quality crafted tote bags are hand-sewn in America. This is not the kind of game that needs a plot.

You can win the level without getting the key. I wasn't too sure when I started the game if I was going to like it. Rated 5 out of 5 by LavenderLion from Intriguing new type of game This is based on the demo. You begin by placing Magic Energy Sources onto highlighted cells. I do plan to buy this game. Let the Spellkeeper Tote Bag, designed by artist Lisa Parker, carry all your magical belongings and accompany you on your journey of fantastical visions full of encrypted symbols and moonlight mayhem. Once I got going it was hard to stop. This is not the kind of game that needs a plot. We double-stitch all the seams and stress points for added durability, so you can use your tote for just about anything that will fit inside the satchel! Is it just me, or have you ever noticed that you scurry to use your last PCC's on just any old games you come across rather than losing them before they expire, and then a bunch of really cool games show up? Its really different - giving a challange and relaxing at the same time. Lightweight yet durable.

There are many kinds of spells, starting with a arrow that goes straight for any distance. Our quality SpellKfeper tote bags are hand-sewn in America. Please allow our artists and shippers business days to print and deliver your unique tote bag to you! Should SellKeeper come within your reach, it will have SpellKeeper prepare for you to SpellKeeper a flurry of Miracles and cut it down to size using the power within. There is no time limit or move limit, its just about getting all the butterfly cells lit up. You begin by placing Magic Energy Sources onto highlighted cells. Once I got going it was hard to stop. Its really different - giving a challange and relaxing at the same time. Plus there are keys that you need Mystery Case Files: 13th Skull open SpelkKeeper later levels. Rated 5 out of 5 by LavenderLion from Intriguing new type of game This is based on the demo.


Some of the levels contain Keys that must be collected by connecting an energy source to it or through it. There is no time limit or move limit, its just about getting all the butterfly cells lit up. I'm a little leery about purchasing this game, however, because, from the demo, it appears to be a short game, but it could be that the demo doesn't show you all the levels? This is not the kind of game that needs a plot. You can win the level without getting the key. The music is relaxing, I enjoyed listening to it while figuring out the puzzles. The spun polyester material is lightweight yet durable, and unlike other totes, we print the design on both sides of the bag! But it only does that when teaching how to play or introducing a new feature. After doing 5 levels you can either go to a new location or use keys to open up more levels at the current location. There seem to be 15 levels per location so there are a lot all together. There is a sort of story line I skipped over the intro so not sure what but its really just to give a setting. Later there are others, like one that does a cross fire but only for one cell, one that shoots all directions but again for only one cell distance. I do plan to buy this game.

3 thoughts on “SpellKeeper

  1. Some of the levels contain Keys that must be collected by connecting an energy source to it or through it. The spun polyester material is lightweight yet durable, and unlike other totes, we print the design on both sides of the bag! It seemed to be one that talked too much both written and voice over. The game is all about strategy, figuring out where to place the "spells" arrows in order to get a beam of light to specific places and free the butterflies. Plus there are keys that you need to open up later levels.

  2. Lightweight yet durable. But it only does that when teaching how to play or introducing a new feature. I returned to the tutorial level a second time and paid more attention to get the "aha!

  3. But it only does that when teaching how to play or introducing a new feature. Its really different - giving a challange and relaxing at the same time. The handles are a sturdy 1" cotton webbing strap that allows for maximum shoulder comfort. If you just play around with the devices by moving them and seeing what effects they have, you'll catch on really quickly.

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