Nightmare Adventures: The Witchs Prison

Help Kiera Vale discover her ancestor’s history as she explores Blackwater Asylum in Nightmare Adventures: The Witch’s Prison! After receiving a mysterious letter from Alton Quinn, Kiera sets off to find out about her birth parents. Finding Blackwater Asylum to be in a state of disarray, Kiera begins exploring the grounds looking for information about her family, and Alton’s mysterious secret. Help her discover the truth in this Hidden Object Puzzle Adventure game!

Each button you press affects the two on either side. Look at the mini-game on the shelf M. Look at the mini-game over the bowl. The photo clue for this is Make red two moons, a pair to see, and grinning bone. Look at the mini-game. Take the wooden coin that slides out from the side. Look at the crow painting U. Use the crowbar to pry off the boards from the door. Look at the mini-game on the left wall. Take the empty eye-dropper and get a sample of blood from the letters. Exit the close-up and enter the trap door. Open the top filing cabinet drawer and read the note O. Exit the mausoleum. Exit the chapel. Count how many of each letter, then press the letters from those that appear the least often to those that appear the most often.

I loved all the searches in this game, even when I occasionally had no clue where to look and neither did the game. Slide the freezer control all the way to the right W. Light the burner with the match you found. Note the mini-game on the left wall I. Place the tiles in the correct positions in this mini-game. Check the password clue in your Photos. Look at the mini-game on the end of the table. Look at the crow painting U. Scroll to the last page. Go up the steps towards the back. Click on the fuses in this order: o 1. Exit the laboratory and go outside to the security fence. Look at the mini-game on the desk. It had a great mood to it.

Light the burner with the match you found. Look at the mini-game on the end of the table. Scroll to the last page. Zoom in on the fallen bird house and gather up the worm. The hand hid another mini-game. Look at the photo clue from the other puzzle I. Take the red rose from the painting of the little girl. Look at the mini-game on the right wall J. Zoom in on the top of the altar. You will see remote video of a coffin. Keep in mind that the sun needs to be in between 2 stars. The objective is to turn all the fuses to the vertical position.

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Take the empty jar from the floor. Some of the puzzles I felt didn't have enough instructions. Go to the left parlor. The laboratory is now safe to enter. Your camera will Mahjong Royal Towers a photo of the symbol Y. This game has no traditional HOS scenes, which I actually loved. Examine the stone plaque on the ground. Turn on the four center lights. Click on the door of the chapel to solve a puzzle. Your camera will take a picture. Then click Enter. Refer to your Photos for the clue Mystika: Between Light and Shadow moons, odd stars, a sun at 6. Press the buttons in numerical order S.

Chapter 4: Asylum Examine each of the lamp posts. Take the crowbar resting atop the generator. Look at the crow painting U. Take the eye-dropper with the DNA sample and apply it on the tester. Exit left to the hall and look at the back wall panel. Then click Enter. Enter the center door O. Go up the steps towards the back. The object of this mini-game is to reform the hand by rotating the rings. You may not move a stone to a symbol that is red. The objective is to move the 4 rune stones in the inner ring, to their matching symbols on the outer ring. Note the phrase on the painting.

Place the red rose from the other room, on the painting of the little girl. Pick up the bottle of poison. Rotate the outer ring so that the yellow circle aligns with the yellow angel. Number the positionsfrom left to right. Click on the letters one by one to spell out Thomas Magic Vines. First, click on a symbol that has a stone next to it — the symbol will Adventurees: green — then click on the symbol where you want the stone to move to. Place Enchanted Cavern 6 pipe pieces on the panel, so that all the holes are covered. Move aside the pillow on the couch and take the eyeball from behind it.


14 thoughts on “Nightmare Adventures: The Witchs Prison

  1. Your camera will take a photo clue of the rhyme Y. Take the black rubber hose from beneath it. The voice acting and script also is excellent with some great humor and a few spots that made me jump. The center piece will be empty.

  2. Click on the rings to rotate the balls. Climb down the ladder into the basement. Look at your photos for a clue O. It shows the names of 3 Wystwicks, where you can see their middle initials: o Charles N o Victoria I o Abraham T Place the coins in the correct slots on the plaques to complete the 3 names. Use the KEY from your inventory to unlock the refrigerator L.

  3. Take the eye-dropper with the DNA sample and apply it on the tester. Notice the mini-game on the left G. Chapter 4: Asylum Examine each of the lamp posts. Some of the puzzles I felt didn't have enough instructions.

  4. Enter the asylum through the front doors. Look at the eight photos of the paintings. I don't know who it was, mind you, but the storyline is just really good, but then, and yet, really well written. Look at the mini-game. Note the sink F.

  5. Go to the entrance hall. Click on the puzzle on the floor. Take the frozen gelatin hand. Look at the left blue curtain and push the button beneath to reveal a painting J.

  6. Place the tiles on the puzzle to form possible words, using trial and error. Enter the right door. Pick up the pins that fall out of its mouth. Zoom in on the old generator.

  7. Move aside the rightmost stack of newspapers, then the middle stack. Look at the floor panel for a mini-game K. Take the gold key.

  8. Look at the close-up of the left candle sconce. Next time jump me, but I did get used to the lack of arrows. Take the flask of strawberry gelatin goo. Look at the mini-game on the door E. Your camera will take a photo of the arrows in the center.

  9. Exit the close-up and enter the trap door. Look at the photo for a clue D. Click to enter the passageway. The object of this mini-game is to change the symbols and colors to match the four photos.

  10. The plaque from the other statue tells you how to read the clue-count G. Slide the cards around until those 4 cards are in the 4 corners in any order. Once the door is opened, look at the close-up of the coffin for a mini-game.. Look at the photos on the stool and the memo on the floor K.

  11. Note the tile mini-game on the table T. I started this game at night and stopped playing because it creeped me out LOL. Look at the left blue curtain and push the button beneath to reveal a painting J.

  12. Refer to your Photos for the clue Even moons, odd stars, a sun at 6. Go through the doorway on the right into the control room. Zoom in on it and take a few small bones from the upper left of the grave. Walk right, into the control room. Zoom in on the puzzle on the purple door.

  13. Go inside and walk to the left room. Take the keycard from Mr. Once the pieces are in the proper place, take the square tile from your inventory and place it in the center of the puzzle. Inside the box is a hand mold. Not all letters will be used.

  14. Look at the skull over the left door. Look at the mini-game on the left wall. Enter the center door O.

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