The Silent Age

Lose yourself in The Silent Age, the thrilling point­and­click adventure! A dying man from the future has entrusted Joe with a quest to discover the truth behind humankind's extinction. Help Joe as he travels between the groovy present of 1972 to the apocalyptic future of 2012. Explore unique locations and use your portable time travel device to solve puzzles that will bring you one step closer to reaching an answer to save humanity. Can a simple janitor and literally, "the average Joe," save humankind?

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The Silent Age: Chapter 4 - The Entry - Gameplay Walkthrough

Go back and use shovel on half buried door. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Share This Post:. Go back upstairs and through the door. Open the grill, take the tongs and grab a fish. Chapters 1 through 5 are considered Episode 1, while chapters 6 through 10 are Episode 2. Go back to night club and give the dollar to the bartender. Jump to future, take gun from corpse and go back to train station. Go down to the evidence room and use it on the padlock. Grab the axe, jump to past and go back to basement. Head back and fill cup with water the back to very first room. Open bottom right drawer, grab apple core from garbage and turn on fluorescent light. Go back to night club. Then, jump to the past and use scissors to get the toe tag. Jump to past and use wrench on hatch.

Jump to future, take gun from corpse and go back to train station. Hit the button and take the disco ball and go back to underground station. This is all about to change Place fuse in machine, take key from corpse and take broken frame on floor. Turn on the electric gate, go through and jump to the future. Talk to Frank and use photo on retinal scanner. Share This Post:. Head back and fill cup with water the back to very first room. Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. Use the hook on the manhole cover and climb down. Use the syringe on the turpentine and jump to future. Sit back, plug in your headphones, and enjoy the adventure. Take the blue key card and green rubber glove and exit the room. Climb the stairs and use the key on the office filing cabinet. Go back to time machine room then to the room with filing cabinets.

Utilisation gratuite The Silent Age

Lift the zebra rug, use the corkscrew on the trap door and climb down the ladder. Open the curtains and grab the paste. Use the name tag to get the address, jump to past and go to the garage. Fashionista the twig on the oil barrel, then jump to the past and head to fireplace. Turn on the lamp, take the key and use it to exit onto the fire escape. Take the key, jump to past and grab ambulance key from the drawer. Place the carpet on the broken glass and exit to end the chapter. Climb in Aye end chapter. Jump to past and The Silent Age into left room. Go back upstairs and through the door. Use the code to open it and take the paper clip. Take the bottle, jump to the past, use bottle on shelf Silnet enter room to end the chapter. Go upstairs to talk to the secretary who will give you a bandage. Take the light bulb from the shelf and replace the broken one above the table.

Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. Go back to the basement and place the bandage on the left door button, then enter by pressing the right button. Grab the tire iron, jump to the past and enter office A. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Take the screwdriver by the motorcycle and use it on the door to exit. Movements are happening. Somewhere in the big city, in a tall, faceless government building someone left a window open. Final Advice Following our precise instructions should make you enjoy the game thoroughly and go through it with ease. Grab the corkscrew and some books. Jump to future, grab key card from corpse, jump to past and use key card on left door. Jump to future again, enter club and grab quarter from table. Use battery and cables to light the room. Go to the boat and use the trophy to bail out the water. Use axe on middle door and grab lava lamp.

Read more. Take acid beaker from scientist and go back to time machine room. Jump to future again, Silejt club and grab quarter from table. Back to main hall, use Jump, Bobo! Jump! on console and enter cryogenic chamber. He is quite literally Joe Average. Talk to the bartender, jump Silenr past and grab orange cable. Use dirt and apple core on open drawer, jump to future and pick apple. Feed the fish to the crocodile, grab the chainsaw, then go back to the camper. Love is free. Take picture of frozen body with open eyes and go to the next room. Head back out the fence hole. Head back Ths fill cup with water the back to very first room. Take the bottle, jump to the past, use bottle on shelf and enter The Silent Age to end the chapter. Go back to time machine room then to the room with filing cabinets.


Use the code to open it and take the paper clip. Use the books on the fireplace and then the matches to start a fire. Chapters 1 through 5 are considered Episode 1, while chapters 6 through 10 are Episode 2. Exit and use the key on the junction box. Grab the corkscrew and some books. Climb in to end chapter. Then, jump to the past and use scissors to get the toe tag. Go down to the evidence room and use it on the padlock. Working a dead-end attendant job making sure the building is as spotless as the suits walking the halls. Use the code he writes on door 1 and enter to finish the game. Use the jack on the bars to enter and grab the shears and use them on the fence to enter the hole you made. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Jump to past, exit room, then jump to future and use cable on right parking meter. Turn on the lamp, take the key and use it to exit onto the fire escape. Grab the hammer and go downstairs.

5 thoughts on “The Silent Age

  1. Place fuse in machine, take key from corpse and take broken frame on floor. Use the books on the fireplace and then the matches to start a fire. Try the door to get the handle.

  2. Use the pump on the motor and take the boat to the island. Climb the stairs and use the key on the office filing cabinet. Turn off TV with remote, grab crutch and back to your room.

  3. Working a dead-end attendant job making sure the building is as spotless as the suits walking the halls. Get a lighter from the body and enter the sewer. Go to the other apartment and use the handle on the door to enter.

  4. Grab the tire iron, jump to the past and enter office A. Jump to past and use wrench on hatch. Read more. Climb the stairs and use the key on the office filing cabinet.

  5. Open the grill, take the tongs and grab a fish. Use the code to open it and take the paper clip. Our protagonist is Joe in more than just name. Jump to future, grab dustpan from cupboard and go back to elevator. Use the key at the evidence room and find an ID card on the body.

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