Nightmares from the Deep: The Cursed Heart

Dive into an epic journey as a museum owner in pursuit of an undead pirate who has kidnapped your daughter in Nightmares from the Deep: The Cursed Heart! You quickly realize that the undead pirate is entangled in a tragic, centuries-old love story, and wants to resurrect his mistress with the youth’s life force. You must act quickly to save the young girl's life before it is too late. Travel through haunting seas, ruined fortresses, and bone covered catacombs as you uncover secrets from the past!


Inscrit Nightmares from the Deep: The Cursed Heart sites

Go back 3 locations to the Passage; then go down to the Infirmary. Go down into the Hold T. Go back to the Crypt. Click the platform hanging from the crane S to go down to the Eyehole. Go forward 2 locations. Click the mask R on the wall to reveal the safe. Put the FUSES in the cardboard box F on the right; remove the old fuses from the top of the circuit, and insert the new ones Chronicles of Albian: The Magic Convention to the colors and slot sizes click the screenshot for the solution. Go inside the Tower. Examine the corpse lying on the stairs to activate the FROG L ; find all the elements pictured at the bottom to assemble the object Pirate Solitaire the screenshot for the solution ; receive BAIT. Talk to your daughter. Go down to the Infirmary. Go through the door on the left to the Terrace; go forward to the Landing. Click the safe S to activate the mini-game. Go back 2 locations, down the stairs, and back to the Pier. Open the cookbook to find the recipe; unfold the fan to find the crane; collect all the items on the list to receive COAL.

Go inside the Crypt. Go back 3 locations to the Passage; then go down to the Infirmary. Open the door F and go forward to the Water Reserves. Leave the Lighthouse and then go back to the Landing. Go forward, up the stairs, into the Yard, and then into the Lobby. Rotate the nodes 1 so that the current flows from the bottom of the circuit to each fuse click the screenshot for the solution ; turn the red switch 2 from 0 to 1. Go through the door on the left to the Terrace; go forward to the Landing. Go forward 2 locations and down to the Hold. Click the ladder N lying on the ground to place it next to the ship. Click the Map to find available actions in Regular mode only and your current location. Click the Welcome signpost on the Main menu to manage player profiles. Go back 3 locations and down to the Crew Quarters; then go back to the Passage and down to the Infirmary. Go through the door; zoom in on the door on the left J ; a cutscene will appear. Return to the Lobby and enter the Hideout; go forward to the Catacombs and examine the door.

Go inside the Lighthouse. Go back. Examine the window S. Go back to the Hall and into your Office. Go forward to the Pier.


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Nightmares from the Deep: The Cursed Heart - PL

Go back to the Tower. Return to the Terrace and use the gondola to get to the Landing; then go left to the Shipwrecks. Go back to the Catacombs through the Hideout and into the Treasury. Go back to the Hall and inside your Office. Go back to the Hall and into your Office. Go back and use the gondola to get to the Lighthouse; go inside the Lighthouse. Open the metal door in front of you D. Go back 2 locations and up to the Passage. Examine the fishing rod K ; a hook is missing. Use the dropper to add 3 drops of liquid to the mortar 10 ; grind the mixture 11 ; pick up the mortar and pour the mixture into the bowl 12 ; put a brush inside the bowl 13 ; pick up the GREEN DYE.. Go back 6 locations and into the Crypt. Go forward to the Pier.

Open the door to the Crew Quarters T ; go inside. To solve the puzzle, rotate the 2 upper starfish so that the upper gem turns red, then rotate the lower starfish so that the gem on the left turns green and the gem on the right turns blue. Open the door F and go forward to the Water Reserves. Go left to the Shipwrecks. Go down into the Hold T. Talk to your daughter H. Put the FUSES in the cardboard box F on the right; remove the old fuses from the top of the circuit, and insert the new ones according to the colors and slot sizes click the screenshot for the solution. Open the door of the lighthouse mechanism. Go forward. Go back to the Lobby and then the Terrace; go inside the Tower. Go back to the Lobby, then back two locations to the Wall, and down to the Eyehole. Examine the sculpture in the center of the room E. Zoom in on the crack in the ceiling; talk to your daughter Y. Go inside the Tower.

Examine the corpse lying on the stairs to activate the FROG L ; find all the elements pictured at the bottom to assemble the object click the screenshot for the solution ; receive BAIT. Go forward, up the stairs, into the Yard, and then into the Lobby. Leave the Lighthouse and then go back to the Landing. Go down to the Infirmary. To solve the puzzle, rotate the 2 upper starfish so that the upper gem turns red, then rotate the lower starfish so that the gem on the left turns green and the gem on the right turns blue. Go back 3 times and into the Hideout. Play the HOS S ; give the measuring stick to the lobster to get a half meter stick; pour wine into the glass to pick up a glass of wine; take the machete down from the wall on the left and use it to cut the coconut open; collect the remaining items on the list to receive CRACKERS. Return to the Lobby and enter the Hideout; go forward to the Catacombs and examine the door. Go forward 2 locations, then up the stairs and into the Yard. Go back to the Lobby. Go back 3 locations to the Passage; then go down to the Infirmary. Go back 2 locations. Go forward. Examine the sculpture in the center of the room E. Click your daughter B to talk to her.

4 thoughts on “Nightmares from the Deep: The Cursed Heart

  1. Click the safe S to activate the mini-game. Open the metal door in front of you D. Play the HOS S ; give the measuring stick to the lobster to get a half meter stick; pour wine into the glass to pick up a glass of wine; take the machete down from the wall on the left and use it to cut the coconut open; collect the remaining items on the list to receive CRACKERS.

  2. Go back to the Catacombs through the Hideout and into the Treasury. Leave the Lighthouse and then go back to the Landing. Open the door F and go forward to the Water Reserves. Click the objects in the back of the room to play the HOS. Go forward to the Galley, down to the Hold and forward to the Ammunition storage.

  3. Go forward 2 locations, then up the stairs and into the Yard. Put the braid on the doll; open the little door on the left side of the cabinet and pick up a button 14 ; put it on the doll; pick up the dress and put it on the doll; insert the scales in the slot on the little door on the right side of the cabinet; open the cabinet doors; pick up a pin and stick it in the doll Go back to the Hall and into the Basement.

  4. Go back 6 locations and into the Crypt. Go back 3 locations to the Passage; then go down to the Infirmary. Put the braid on the doll; open the little door on the left side of the cabinet and pick up a button 14 ; put it on the doll; pick up the dress and put it on the doll; insert the scales in the slot on the little door on the right side of the cabinet; open the cabinet doors; pick up a pin and stick it in the doll Go back 4 locations to the Deck. Go forward toward the Lighthouse.

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