Azada: Elementa Collectors Edition

Journey to amazing worlds as the whimsical saga continues in Azada: Elementa! After its precious elements are stolen, Azada chooses you to find the elemental mages who can save this special world. But bad-guy Panoptes is waiting around every corner to stop you at any cost – or is he? Nothing in Azada is as it seems… During this trip to Azada, you’ll also get your very own cuddly sidekick. Earn critter coins you can use to dress him in a variety of fun outfits! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

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Azada: Elementa Walkthrough - Part 1

Select two pieces to swap their positions. Go forward W. Zoom into the gold chest. Drag and drop the sponge 2 to the puzzle if the coal explodes. Touch the mechanical bird U and it will knock down the cabinet door. Examine the niche; turn on the light G and take the matches H. Look at the shell in the center and aim it so that it lands next to, or in between a matching shell E. Break the stone hexagons to reveal what is behind them without uncovering a coal. Use the amulet on him C. Zoom into the chair lift mechanism. Return to the bell area. Rotate the puzzle pieces here A. Return to the Air Mage. Please look at the screenshot for the solution

Exposition : Titus holds this role in each game. Zoom into the barrel and break it with the AXE X. Go through the bottom door. Walk down and go into the tower. Touch the flying lion. Go through the portal E. The solution to this puzzle is random. Azada: Ancient Magic: The protagonist needs to go into books of classic tales and help the characters inside. Use the gold buttons to turn the puzzle pieces until the picture has been recreated. Sealed Evil in a Can : The evil djinn in Ancient Magic was sealed away in a magical book by Argus until the genie broke the seal one day. Advertisement: Azada: The protagonist is in a weird library, where they encounter a man named Titus. Insert the COIN into the slot


Sites Azada: Elementa Collectors Edition

Go through the portal Q. Scrub the pot M with the brush N and take the swan. Talk to the Mage of Dr. Jekyll & Mr. Hyde: The Strange Case you have to find a way to get rid of the magical chains V. Move the backpack and take the crystal P. Insert the COIN into the slot Go into the elevator. Zoom into the robot to get permission to mine. Go forward and then go right. Use the amulet on him C. Open the amulet; take it B and zoom into the mage. It's really Titus in disguise! Sealed Good in a Can : In the original game, Titus is trapped in the magical book because he Esition inadvertently read the Azada: Elementa Collectors Edition in the book. The puzzle will be complete after all the matches have been made.

Zoom into the cactus and put down the CUP. Place the powder L in the bottle M and take the potion bottle. You will receive the AXE. Choose the correct sphere on the left so it can defeat the wizard on the right. Go up the middle steps to access the mine L. Zoom into the cliff and take the CUP N. If you make the right choice, the green light on the left side will light up. Touch the flying lion. Dreaming of Things to Come : The beginning of Elementa has the player dreaming of landmarks in Azada and Titus stating that he was the chosen one. Public Domain Stories : All the works of literature visited in Ancient Magic are Expies of classic literature, fairy tales, or nursery rhymes. Move the soldering iron over the dots and press down on the iron when you see a red glow. Touch the quill I and take the signature. Congratulations, you have completed Azada: Elementa. Chekhov's Gunman : In In Libro, the person who tells the player about the inheritance returns at the end of the game. Drag the pieces into a spot; pieces placed correctly will lock in place.

It was so powerful that the library where the book was held was transported to another dimension only accessed by Titus and the player. Zoom into the cactus and put down the CUP. Select any hexagon to begin. Use the knife M on the wood and take the heron N. Zoom into the chair lift mechanism. Recreate the image by turning the fragments in the right order. Return to the outside of the tree house and go forward on the left side. Use the arrows to rotate the board F and G and then select a Azsda:, hold it, and put in place. Place the powder L in the Christmas Mahjong M and take the potion bottle. Please look at the screenshot for the solution


Open the chest and take the axe R. Please look at the screenshots for the 3 solutions N, O, and P. Zoom into the table. Zoom into the chair lift mechanism. Open the hatch and take the brooch W. You can open the card maze after 20 seconds for a clearer view of the complete puzzle 6. Please look at the screenshot for the solution, and touch the spiders in the order shown H. Public Domain Stories : All the works of literature visited in Ancient Magic are Expies of classic literature, fairy tales, or nursery rhymes. Chapter 8: The Finale Examine the dandelion; touch the sphere; open the letter and then take it A. Please look at the screenshot for the solution A, B, C,. Go right. Advertisement: Azada: The protagonist is in a weird library, where they encounter a man named Titus. Zoom into the cart. Give the trident Z to the statue A and take the Neptune statue.

7 thoughts on “Azada: Elementa Collectors Edition

  1. Open the hatch and take the brooch W. Take the HORN and the note green. Cut the fence with the clippers Z and take the peacock A. Choose the correct sphere on the left so it can defeat the wizard on the right. Please look at the screenshot for the solutions O, P, and Q.

  2. Walk down for a cut scene. Arrange the spheres in the order given by the solution shown on the each side of the puzzle. Examine the device; press the button O and touch the spider.

  3. Place the wings green on the horse 3 and take Pegasus. Touch the leaves and take the pocket watch H. Examine the niche; turn on the light G and take the matches H.

  4. Paper Master : In the later games, Titus's teleports feature clouds of fluttering paper-scraps coming together into a human shape. Flip the page and take the fan 4. To solve the puzzle, follow the paths in the screenshot A, B, and C. Zoom into the clock J. Touch the leaves and take the pocket watch H.

  5. Walk down; go to the right and then forward on the left. Put the shell 11 on the shield 12 and take the shield. Put the kitten picture B in the frame C and take the kitten photo. Go forward T. Place the spigot K on the faucet L to find the items on the list once the doves move to drink water.

  6. Motif : Titus is with paper and books, as he was stuck within an ancient book in the first game, uses paper to create a form that talks to you in In Libro and summons himself in Elementa in a whirlwind of paper. Arrange the spheres in the order given by the solution shown on the each side of the puzzle. Cut the seaweed with the shell and take the crown I ; place the crown on the frog J and take the crowned frog.

  7. Return to the Mage of Water. Zoom into the cart. Examine the device; press the button O and touch the spider. Azada: Ancient Magic: The protagonist needs to go into books of classic tales and help the characters inside. Flip the right page to view a message from Titus

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