With a dead client, Carol hasn’t even got a case. And with so little information, she hasn’t got any clues either. But the last thing that Christina did was to ask for Carol’s help, so Carol figures that the least she could do is look into it. And when she uncovers several curious circumstances leading up to Christina’s death, Carol just can’t let it go. Solve a 600 year old mystery in this gripping Adventure game!Continue to walk forward at the left side of the screen, towards the stairs. Select Avon on the map. You can play a brief tutorial on movement and inventory interaction at the beginning of the game. Go up the stairs by going left, forward, left, forward, and open the door. Talk to Christina Falk. Look at the grave in close-up. Use the back arrow twice to back out of the close-up. Turn left, forward, and right. Go forward, right, and forward four times. The first page gives you a new map location, Mysterious white house. Close the cupboard and turn left. Look at the middle board in close-up.
Cherche travaille Blue Madonna: A Carol Reed Story femme
Go left and forward, and read the message about the game menu. Put back the note, and exit the close-up. You are automatically zoomed to a close-up, and see the number Madonn: back the newspaper clipping using the back arrow. Carol ends up in one of the small rooms. Look at the blue chest in close-up. A list of dialog topics also appears in Carol's notebook that pops up Ancient Tripeaks II screen next to each character, from which you can select a topic to initiate the conversation. Go CCarol, forward, left, forward three times, left, forward, and right. Open the notebook. Open the door using the handle. Exit the close-up, and leave the factory. Go left and forward, and read the message about the game menu. In the few interactions Carol has with other characters in the game, rendered still photos of these characters are used that change periodically to show their different facial expressions as voiceovers provide their dialogs.
The music studio Go to the music studio from the map. Pick up the small framed blue picture in the middle. Pick up the note from under the mouse mat. As a result, you can get stuck in the game with no way to progress further until you locate the missing clue. Pick them up by clicking on them. There is a yellow note behind the letter, on the left side. Look at it in close-up. Go up the stairs to get to the upper floor. Try to open the door with the hand icon. Look at the trapdoor with the magnifying glass to trigger a comment from Carol. Pick up a toothbrush. Click the door handle to go to the map for the first time. Exit the art studio, and go to the map.
Walk forward three times, and look Rwed the door in close-up. There is something in the basket. Note that two chess pieces are placed on the same square. Try to grab it. Look at it in close-up. Left click on the square Elven Legend 5: The Fateful Tournament to trigger a comment from Carol. Continue to walk forward twice, and then turn right. Take the ROPE from the uppermost left shelf. Go forward, right, and forward four times.
Take the yellow note sticking out from the envelope. Open the door in front of you. Chapter 1 Answer the ringing phone by clicking on it. Walk forward four times, and turn left. Take the ROPE from the uppermost left shelf. Pick up the paper from the chest. Look at the door, which seems to be open. Look at the sign with the magnifying glass. Click on it look to the right. Put back the notebook. Open the gate, and turn right. Press the same square that had two pieces on it on the framed picture twice. Look at the nightstand in close-up. Turn left and walk forward twice.
Exit to the map by going right and forward. Pick up the yellow notepad from the lower shelf. Repeat in the next screen. Open the door. Put back the luggage tag. Carol comments that the motif on the painting is the same as on the postcard. Carol decides to follow Christina's trail to find out what the dead artist has discovered that may have led to her death. Put back the newspaper clipping using the back arrow. The pencil fits the holes in the box. If you are stuck, you can click on Carol's notebook on the top of the screen to get a subtle clue on what you need to do next. Look at the close-up on the ground. Read the first and the fourth notes on the board. Take it. This inventory remains hidden until you hover the mouse cursor to the top edge of the screen to reveal it.