Haunted Hotel: Silent Waters

Elephant Games proudly present the next installment of the Haunted Hotel series! You've woken up in an eerie hotel. You don’t know how you got there, or what's waiting for you. What starts as a simple search for a way out quickly takes a dark turn as your attempts are thwarted by a malevolent spirit! It's up to you to save yourself and the people trapped with you. Can you uncover the hotel's secrets and escape before it's too late? Find out in this gripping hidden-object puzzle adventure!

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Haunted Hotel: Silent Waters

Mostly I like elaborating and implementing the ideas together with my colleagues, emerging into the ideas of the artists — and then implementing them and adding something of my own to them, thus making something good as a result. There is nothing special about the gameplay either. How long have you been working on this game? Strange things happen in the house. We do apply a lot of effort to make sure the players embrace the atmosphere of every game. I like the possibility to constantly be involved into creative activities and the ability to implement my ideas. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror. Later it turns out that the servants she hired died a long time ago one of the characters finds their graves. Beautiful backgrounds and deep sense of color. As well as really murky atmosphere. Our team can certainly be proud of the fact that Silent Waters represents a hotel that is full of ghosts. Grace Stewart takes her kids with a strange disease daylight intolerability to a mansion, hires servants and sets strict rules. How did you come up with the idea about playing as two characters in the Haunted Hotel series? She looks for a way to stop this.

Everything about this game is perfect! I guess the solidity of the concept. The audio are no less impressive; the dramatic voice-overs and the chilling background tracks combined to make one suspenseful atmosphere. We do apply a lot of effort to make sure the players embrace the atmosphere of every game. The idea of the new Haunted Hotel was born at the end of February. What do you like most about working at Elephant Games? Then it turns out that Grace strangled her kids and committed suicide — they are ghosts themselves. My favorite ones are parts 7 and 12 of Haunted Hotel series. How did you come up with the idea about playing as two characters in the Haunted Hotel series? Freedom of expressing creative potential and friendly work process both of the project team and of the company on the whole. So much so that Haunted Hotel: Silent Waters is the 12th installment! Starting with genial story and ending by its brilliant implementation. Can you make it out of the hotel alive? The game certainly has a non-standard implementation and a unique setting.

It was hard not to miss all of the details while revealing the story of the characters. Grace Stewart takes her kids with a strange disease daylight intolerability to a mansion, hires servants and sets strict rules. Why is it your favorite? Beautiful backgrounds and deep sense of color. This is what I try to convey to the players. I like the plot of the next part of Haunted Hotel. Thankfully, the varied hidden object scenes and the relatively creative puzzles are there to save the game from flopping. The things that make me proud are pretty complicated locations — we did apply a lot of effort to them. Two and a half years, it will be three in November. I like everything about it: atmosphere, cutscenes, sound! Maybe favorite game within the series? My favorite ghost stories are about the ghosts living in middle-age castles and sometimes lacking their heads. You know, the power of words and promises is very high. I like the possibility to constantly be involved into creative activities and the ability to implement my ideas. So much so that Haunted Hotel: Silent Waters is the 12th installment!


Morlaix Haunted Hotel: Silent Waters

I like the tenth game of Haunted Hotel series. I like our friendly team, interesting tasks and the possibility to develop my artist and animator skill. In this series:. There are a lot of Silnt multi-sided people who are pleasant to work and talk with! The production in Silent Waters is hard to beat; every single scene is superbly drawn, filled with astounding details and looks as if it Alicia Quatermain & The Stone of Fate Collectors Edition being taken out of an epic film. I like to give the players a chance to touch something magical and fantastic and at the same time something so close to us. Strange things happen in the house. Half Wters year. Possibility to do what I can, and do it well. As well as the possibility Watets participate in the process of creating games and receiving a lot of interesting information. This includes wallpapers, concept art, screensaver, soundtracks, a strategy guide, Claws & Feathers 3 hidden objects scenes, replayable mini-games, a secret room, achievements, collectibles Hauntsd morphing objects. As well as really murky atmosphere. The Haunted Hotel series is a favorite here at Big Fish and our gamers. Starting with genial Haunted Hotel: Silent Waters and ending by its brilliant implementation. Can you make it out of the hotel alive?

Starting with genial story and ending by its brilliant implementation. I like our friendly team, interesting tasks and the possibility to develop my artist and animator skill. There are definitely lots of events happening in the game, but they serve little purpose to the story. The production in Silent Waters is hard to beat; every single scene is superbly drawn, filled with astounding details and looks as if it is being taken out of an epic film. Strange things happen in the house. There are a lot of talented multi-sided people who are pleasant to work and talk with! We were looking for contrast in the characters: the way how closest people can be the exact mirror of each other and what kind of result this might have. My favorite ghost stories are about the ghosts living in middle-age castles and sometimes lacking their heads. I like a ghost movie and other similar movies, in which key words, movements or a couple of important moments significantly change the direction of perception of the film on the whole. They conducted a spirit rapping with a medium, who seemed to be an evil spirit to the Stuarts. This is my first and my favorite job. Mostly I like elaborating and implementing the ideas together with my colleagues, emerging into the ideas of the artists — and then implementing them and adding something of my own to them, thus making something good as a result. As well as the possibility to participate in the process of creating games and receiving a lot of interesting information. Also, while searching the rooms, the PC gradually opens the story of the hotel and pours light onto its dark secrets.

This includes wallpapers, Zoo Vet art, screensaver, soundtracks, a strategy guide, replayable hidden objects scenes, replayable mini-games, a secret room, achievements, collectibles and morphing objects. We dedicated several months to disclosing this idea in our game. There are definitely lots of events happening in the game, but they serve little purpose to the story. Why is it your favorite? Thankfully, the varied hidden object scenes and the relatively creative puzzles are there to save the game from flopping. Our team can certainly be proud of the fact that Silent Waters represents a hotel that is full of ghosts. The game certainly has a non-standard implementation and Haunted Hotel: Silent Waters unique Wahers. How did you come up with the idea about playing as two characters in the Haunted Hotel series? One of the most favorite ghost movies is The Others.


8 thoughts on “Haunted Hotel: Silent Waters

  1. The audio are no less impressive; the dramatic voice-overs and the chilling background tracks combined to make one suspenseful atmosphere. Haunted Hotel: Silent Waters is a mundane adventure, backed by incredible sights and sounds. I like a ghost movie and other similar movies, in which key words, movements or a couple of important moments significantly change the direction of perception of the film on the whole. There are definitely lots of events happening in the game, but they serve little purpose to the story.

  2. The audio are no less impressive; the dramatic voice-overs and the chilling background tracks combined to make one suspenseful atmosphere. Later it turns out that the servants she hired died a long time ago one of the characters finds their graves. Grace Stewart takes her kids with a strange disease daylight intolerability to a mansion, hires servants and sets strict rules.

  3. Grace Stewart takes her kids with a strange disease daylight intolerability to a mansion, hires servants and sets strict rules. Everything about this game is perfect! As well as really murky atmosphere. By the way, the story of the bonus chapter is a sort of foreshadowing that will be disclosed in the next game of Haunted Hotel series!

  4. Starting with genial story and ending by its brilliant implementation. Working as an artist! The game certainly has a non-standard implementation and a unique setting. We paid all of our attention to that, so we hope our players will enjoy the characters that are well-elaborated, as well as their interaction with each other. There is nothing special about the gameplay either.

  5. I like everything about it: atmosphere, cutscenes, sound! Haunted Hotel: Silent Waters took us around 3 hours and 45 minutes to complete, plus another hour of the bonus chapter. Can you provide any teasers or interesting snippets about the next game in the series HH12?

  6. The game certainly has a non-standard implementation and a unique setting. As well as the possibility to participate in the process of creating games and receiving a lot of interesting information. Working as an artist! This is what I try to convey to the players. I like the plot of the next part of Haunted Hotel.

  7. She looks for a way to stop this. I like the color grade, the devastation on the location and complicated views. As well as really murky atmosphere.

  8. This is what I try to convey to the players. The things that make me proud are pretty complicated locations — we did apply a lot of effort to them. Special thanks to our sound engineer for music!

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