Uncover the secrets of a picturesque mountain resort in Strange Discoveries: Aurora Peak! The town of Aurora Peak was a wonderful place when you were growing up – the locals were friendly, and the mountain was peaceful and inviting. Things have changed since you were kid. When you come back to town years later, you see that an ominous cloud hangs over the mountain, and plants and animals in the area have started to… change. It seems to be natural phenomenon connected to some strange local crystals. But the devious plot you start to uncover could endanger the entire world! Discover the truth behind Aurora Peak’s deadly secret in this thrilling Hidden Object Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Femmes Strange Discoveries: Aurora Peak Collectors Edition gratuit centre quГ©bec
Pull the lever to start the device Q. Locate all the objects based on Colledtors silhouette E. Take the LOG P. Locate all the items Co,lectors the list S. Walk to the left. Select Rescue Quest Gold disinfectant 1then the sponge 2. Select the ointment 3bandage 4and pin 5. I haven't played a really interesting and decent game in a while, and this one looks like it's just the kind of game I will enjoy to the end. Walk down and left. The correct code is shown here C. Disoveries: to the right. Walk to the right and go forward 4 Zumas Revenge. Using all the pieces from the tray Aconnect the red and blue wires to the same colored end of the fuse B. Move the lantern back and forth to light the areas blue.
There is a choice of 3 cursors: large custom cursor, small custom cursor, and tiny system cursor. Walk down. Take the metal rod A. Using all the pieces from the tray A , connect the red and blue wires to the same colored end of the fuse B. Select the handle. Walk to the right M. Walk to the left E. Select the pickaxe head again, then the vice. Anything less than 4 lights indicate you have some wrong symbols. Select the locker for a HOP. Locate all the items by their silhouettes L. Use the buttons to rotate the fuses to the matching colors. Locate all the items on the list P. Note the path to the waterfall D.
Note the animal medical station H. Walk to the right E. Press the lower button. The crystals will turn green when correctly placed as you work; once you solve the mini-game, they will revert to Skyborn. Walk down 4 times and go left. Enter the Palisade Discoferies:. Walk right, left, and look at the animal medical station. Walk down 3 times. Enter the house. Select the debris for a HOP. Your Hint button, in the form of a Collectods under a glass, is at the left. Walk to the left. If you agree with these terms you are welcome to continue using materials Dark Tales: Edgar Allan Poes The Gold Bug on Lucid site. Check the number of crystals you have found here T.
Walk to the left. Walk down 4 times and go left. Select a chicken, then an arrow to move it in that direction; chickens will walk until they reach an obstacle. Walk down, go left to the Porch, and look at the workbench. It can also be used to jump to different locations already visited. Note the path to the waterfall D. When you click on it, you will be taken to a room in which all the Morphing Objects you have found so far, are displayed. A green light means you have a symbol in the correct position; a yellow light indicates you have a correct symbol in the wrong place. Press the lower button. Locate all the items by their silhouettes L. The creators of this site take no responsibility for consequences of using provided information on this site. Why can't the devs keep the system cursor at a decent size? Look at the opening, zoom into the box, and use the KEY in the lock F. Walk right and forward.Look at the controls and read the notes B. Look at the computer for a mini-game W. Look at the control for a mini-game. Walk forward and right. Speak of the eh Sept24? Walk forward and select the lockers for a HOP. Select a piece to take or place it. In Easy mode, the Hint button takes 60 seconds to recharge. Select the pinecones: Ex3 and Fx9. Chapter 7: Destroying the Lab Note the birdcage and the drill N. Take the crystals as you find them, then look for a purple glow on the board to give you a hint where another crystal hides. Note the large door I. Select a chicken, then an arrow to move it in that direction; chickens will walk until they reach an obstacle. We are only providing link resources from the other sites.
VideoStrange Discoveries: Aurora Peak Collector's Edition
Walk down, go left to the Porch, and look at the workbench. Find the code by selecting the symbols on the left A. Select the disinfectant 1 , then the sponge 2. At the right is a Box which, as far as I can see, will give you the stories of the different characters as you encounter them. The left pinecone E advances the time 20 minutes, while the right pinecone F advances the time1 hour and 15 minutes. It can also be used to jump to different locations already visited. In Easy mode, the Hint button takes 60 seconds to recharge. In Hard mode, sparkles and hints are disabled, and you cannot skip puzzles. Thanks for keeping this service clean. Note the worktable L. Look in the hole and remove matching pairs of jewels color-coded. Anything less than 4 lights indicate you have some wrong symbols.