Elephant Games presents the latest spine-tingling installment of the Paranormal Files series! News of your paranormal investigation prowess is spreading! A young woman calls you from Ashen Valley, a town you can only find on one map. The townspeople are being plagued by ghosts every night, and only you can help! But there’s much more to this story than a simple haunting. Recent disappearances and legends of a maniacal murderer with a hook terrorize the town. Can you separate fact from fiction and save the town in time? Find out in this chilling Hidden-Object Puzzle adventure!
VideoParanormal Files:The Hook Man's Legend Collector's Edition (DEMO) Part 1 Replay 14 hops, 13 puzzles, 5 music. You climb a rope to the second floor of the police department and snoop around - after reminding yourself to be quiet so as not to attract the attention of the sheriff downstairs. Voices were age and character appropriate, except I felt that Mr. There are not much puzzles and hops in it though. We all have different tastes in games and you may not care for this one at all. Date published: Rated 4 out of 5 by dancemom1 from Challenging and fun You can click through the dialog without missing any clues or additional useful objects. In the earlier days of HOPA games, we sometimes had ten or more items in inventory and there was a lot of back and forth in the games as well, which is something that I really liked. Colors are very nice and not over powering. Lots to collect, though achievements room was bland. Goals were clear, and there was no difficulty playing. I'm sure I will play this again; in fact, I'm thinking about replaying the whole series. Thanks for the reviews. You fix a "mouse trap" in the garden of Karen's grandmother's house. Story felt very shallow, and game felt like it had to be thrown together very quickly.
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The collectibles are morphing objects, voodoo dolls, and eyes. One of my characters only had two tools. As with the previous two Royal Envoy 2 the storyline is well developed and told in a manner that unfolds as you find the usual clues and bits and pieces as you move through the game. This was not the only time I got annoyed throughout the game. Colors are very nice and not over powering. You are constantly on the move and there is enough challenge in the puzzles and collectibles Battle Slots keep you interested. Match up 12 heads with 12 silhouette heads emanating from a ghost. Select directional arrows to move map pieces into place, using other pieces to stop the continuous movement. Most of the puzzles are easy or of middle difficulty. Best is to play the demo and see for yourself Braveland you like it. It's just a little fun thing. Some items use made no sense to me but other might see it. The Last Express found the story somewhat strange.
The puzzles are fantastic — there are just not many of them. You must push them to the proper locations and avoid obstacles blocking your path. Rick Rogers is easily my favorite paranormal detective, and that's saying something given the competition he has with Anna Gray, Brown and James from their respective games. Happy gaming! I could have looked past those irregularities if I hadn't encountered two bugs. Puzzles had more challenge than I expected and took a bit more time to complete. Achievements, Bonus Art, Secret Room, 10 wallpapers, 11 concept art and screensaver. Story felt very shallow, and game felt like it had to be thrown together very quickly. What I found absolutely maddening was an audio glitch of some sort that caused the dialog to stick and stutter on a loop, repeating the same word over and over, like a scratch on a vinyl record, even though I kept playing on, even if I moved on to the next scene. This is a short game, but very enjoyable. Play on! There are some spot-the-difference scenes along with pattern scenes. And when you come back to it with a bowl, you will dig up some rope - with a marsupial buried in the hole with the rope! I do, however, comment on it now and then.
Bad stuff: In fact the story line was so vague that you may be left with a "take it or leave it" attitude as I was. HOG's are very well done, with interactive lists, silhouettes, highlighted words and picture pieces. One of my characters only had two tools. Both times when I launched the game, I got an error and it wouldn't play. I found the bonus chapter comparable Mams the main game. The game is dark and I can't play it in a sunny Mystery Solitaire: Grimms tales even with the brightness at! Luckily restarting the game fixed this bug so I wouldn't had to start over. The third tool, a key which I needed, was not there. Should at least be able to set to 5 or lower. I did see a skip on a hops. Clear and rather fun to play.
The characters were interesting and the VOs well done. Restarting the game a couple of times didn't help this time. Luckily restarting the game fixed this bug so I wouldn't had to start over. Find 28 eyes and 28 morphs, one in each scene. There are some spot-the-difference scenes along with pattern scenes. Most of the puzzles are easy or of middle difficulty. By the time I was in the forest I was pretty much ready for the game to wrap up. One of my characters only had two tools. At some point, the games became more linear and with that feature they became much easier and so straightforward, losing some of the challenge that was once found in the HOPA games. Maze puzzle. This is a short game, but very enjoyable. I started playing the demo but I just can't get myself to finish it. The story line was so thin, puzzles needed more detail. The puzzles are fantastic — there are just not many of them. We have eye silhouettes that are well blended into the background and not easy to spot.
There are not many of them, only twenty 20 in the entire game. I had to skip the puzzle because I couldn't proceed. These are very difficult to see, as they are mostly very small and in dark places. My favorite is a clever search-and-replace scene in which items within four 4 birdhouses must be located and then placed in the proper location. I finished the main game and need a little break from it before I continue with the bonus chapter. Create a continuous chain thru all orbs to connect symbols in the order shown. We also have 12 dolls to find. And when you come back to it with a bowl, you will dig up some rope - with a marsupial buried in the hole with the rope! Like I did with this game. I agree with others who want a zero wait on skip and hints or 5 sec. Animation is fairly smooth. Hint system is helpful and we do have the transport feature for longer locations. All of the sudden my bag with herbs disappeared from the inventory. I realize now just what a good game Fellow Traveler is now.