Dark Tales: Edgar Allan Poes The Gold Bug

Edgar Allan Poe's classic tale gets a reboot in this fourth game in the well-loved Dark Tales series. You and your detective companion Dupin have been summoned to the seashore to help William LeGrand discover the exact location of a treasure lost hundreds of years ago. But LeGrand isn't the only one with designs on the pirate booty… A masked villain tries to make off with the code, and a mysterious woman in a veil seems to be connected.

Move the crates to the rectangle. See screenshot for examples I. Back out. Place the horn on the bison; take the snake W. Take the bucket D. Use the crystal on the ship in a bottle; take the ship P. Find the pairs of keys. Examine the right rear to access a HOS D. Use the knife on the shell to get a pearl 3. Go to room 12 in the hotel. Place the 2 dragons on the front of the chest; take the dynamite K. Take the pump M. Open the mask jaw to get the cork 4. Open and examine the right cabinet. Examine the doorway on the right to access a HOS K.

Enter the gun shop. The graphics were good but the storyline was great. Place the astrological signs on top of their matching symbols. I thought the clues were very good. Open the cabinet to trigger a puzzle. I recommend! Zoom into the key cabinet twice and enter the code from the upstairs; A. Enter the cave. Go forward up the newly cleared path; go forward again to the large tree. Back out and go forward between the two steps. Go up the cleared path on the left. Examine the table; take the MUG E. Good graphics. Take the coal shovel O.

Place the bugs on their matching shaped pegs. Submit Thank you for writing a review! Use the knife on the buckle to get the eagle J. You will earn a BOOT. Examine the raised boat to access a HOS R. Turn all the rings green. Select the camera to get a photo 1. Place the head on the warrior; take the dragon G. Arrange the samples to their matching colored samples. Move the crates to the rectangle. Place the astrological signs on top of their matching symbols. Examine the grate locks; place the anchor, ship and fish on their matching shaped locks Q.


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Use the knife on the buckle to get Tale: eagle J. Battle Slots the clouds to get the sun 5. Use the knife on the sack; take the rune X. Enter the gun shop. Examine the pack and open it. Press the red button after the arrows are set to send the boxes through. Open the mask jaw to get the cork 4. Examine the rear wall to access a HOS J. The graphics were good but the storyline was great. Go to the rowboat and use it to go forward to the cave entrance. Back out twice and go forward. Place the 2 dragons on the front of the chest; take the dynamite K. Find the items listed.

Back out twice; go into the cave and down to the inner chamber. Clear the board by matching available pairs. Turn all the rings green. Use the matches on the candle to get a burning candle 2. Use the bucket on the algae; take the dragon head E. Arrange the samples to their matching colored samples. Examine the back wall to access a HOS V. Place the dynamite in the crack Y. Use the hammer on the shield; take the 2nd dragon J. Press the red button after the arrows are set to send the boxes through. Use the knife on the buckle to get the eagle J. Roll up the carpet E. Go left into room

Go forward through the newly-opened door. Use the patch on the crab; take the anchor L. Take the bellows K. See screenshot for the first set Back out and go down the hatch on the ship. Submit Thank you for writing Golr review! Take the knife I. Bonus Puzzles Use the brush on the sand A. Examine the hole; Sparkle Unleashed the knife to get the mussel I. Use the bucket on Charma: The Land of Enchantment algae; take the dragon head E. Go left into room Remove the net; take the head F. Match the Edga on the bullets. Find the pairs of keys.


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Dark Tales 4: Edgar Allan Poe's The Gold Bug Collector's Edition Game Free Download

12 thoughts on “Dark Tales: Edgar Allan Poes The Gold Bug

  1. Examine the table; take the MUG E. Back out three times. Use the SAW on the branches Z. Go back to the crane and cross the plank to the fisherman.

  2. Use the fish on the octopus; take the 2nd rune Z. Use the bucket on the algae; take the dragon head E. Take the hook J. Open and examine the right cabinet. Use the lighter on the bomb; take the fishing line G.

  3. Give the hook to the pirate; take the patch K. Place the head on the warrior; take the dragon G. Examine the right rear to access a HOS D.

  4. Place the 2 dragons on the front of the chest; take the dynamite K. Untangle the fishing line. Back out twice.

  5. Go forward across the plank. Strategy guide available if needed. Turn the winch and see the rope break O.

  6. Use the patch on the crab; take the anchor L. Clear the board by matching available pairs. Discuss with other players! Press the red button after the arrows are set to send the boxes through. Submit Thank you for writing a review!

  7. Go to the first floor of the lighthouse. Place the head on the warrior; take the dragon G. Some harder than others but all in all great. Go forward to the cannons. Discuss with other players!

  8. Use the revolver on the lock B. Examine the table to access a HOS S. Give the mussel to the octopus; take the fish O. Take the bellows K. Rotate the platform so that the shapes will fit.

  9. The puzzles are not too hard but not too easy. Examine the raised boat to access a HOS C. Go forward to the cannons. Slide the paper out to get the code for the center lock; F. Use the whip to get the gunpowder S.

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