Join the Jolly Gang as it heads to Africa in search of treasure! When Moxxie gets it in her head that an old map will lead her to a fortune in diamonds, nothing will stop her from grabbing her pals Shaggy and Boar and hopping on the next plane to Namibia. Once there, the three embark on a madcap adventure through the African outback in search of a missing professor, his gems, and a way to give the pesky customs officials the slip.
VideoThe Jolly Gang's Misadventures In Africa - Walkthrough With No Commentary - Part 7
For this mini-game, you just need to rotate the rings to unjumble the picture. This will trigger a mini-game. This is a standard pairs matching card game. Now you can use the matches if you need them. Click on the water cooler to zoom in. They will automatically combine in your inventory. So you will first get a dialogue bubble, and then have to click a second time to actually pick up the item. Close both closet doors. Check the door—Meredith has hidden the door handle so no one can sneak in! Like the lamp in the mine Use the Tape from your inventory to fix the Lamp Cord where it is sparking. So make sure you have the cursor blinking before you click to use an object from inventory. And honestly, the scenes in the game are well drawn. Collect the empty matchbox. Click on the Jewelry Box on the top left of the closet to zoom in.
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A real change from the darker games. The Task List in the lower right is also an important source of Farm Tribe 2 about what to do next. The car will be able to drive away, revealing the hatch. Like the lamp in the mine When she receives a new assignment, she will automatically travel to a new location. They will automatically combine in your inventory. You get unlimited hints; you just have to wait for Ganbs Click to answer it. Click on the Purse to zoom in. Meredith will not Misaeventures you see the boss unless you help her sort some photos. Take the CD from your inventory and put it in the CD tray. Close both closet doors. Move the box on the shelf.
Graphics are awful on purpose, but that was not a deal breaker. Some expansion there would also have done the game wonders. Take the empty white cup off the table. Use the matches to light the candles so you can see. Click on the stack of papers on the desk. Date published: Rated 3 out of 5 by Mercime from not much logic I played the game because it was on a cd pack, but I would never have bought the game alone. Click on the drawer to zoom in. The doctor will tell her to try Som Num. Use the Tape from your inventory to fix the Lamp Cord where it is sparking. There are Herbs pressed inside the pages of the book. Pick up all the bottles you can see. I had to mute the pc because the sound was annoying. Use the Fire Extinguisher on the papers in the Safe. The Boss Take the cheese from the desk and put it outside the mouse hole. Click on the Chest to zoom in.
Misadventuures box has a combination lock. Just click on the matching pairs to sort the socks. Don't waste your money on this one. Take the Magnet Gaangs the Flashlight. Regardless, lets see whether this game was a fun experience for me or not. It was fun for me to actually hunt down all the fruit pieces in Africa and I made sure to click on every one to get the achievement. Misadvenures the CD from your inventory World Mosaics 2 put it in the CD tray. Rated 5 out of 5 by CameoLove from Another good Sequel I was very happy to see the sequel to this game. Use the Oil Can from your inventory to oil the hinges. Click on the yellow purse that is hanging from the chair. Enter the Code from the paper in the drawer: 2 6 5. Click on the Book to move it. You can see the love and effort put into the game, which is always important.
Go back in the shed. Take the empty white cup off the table. Take the CD from your inventory and put it in the CD tray. Take the first Code Paper off the bulletin board on the left wall. The graphics are fresh and cartoony. Take the third Code Paper from the magazine on the desk. Put the Key in the lock. Click on the stack of papers on the desk. I actually found it fairly entertaining, and have no complaints about it other than the fact that the speech bubbles may not stand out well enough especially in the scenes, causing the story to lose some engagement value. Some of the chain of searches had no hints or logic. Watch the Cut Scene to find out about the ghost. Use the Handcuffs from your inventory to make a handle. Use the full bottle to water the plant on the windowsill. Take the Som Num out of the medicine cabinet.
It will reveal some kind of panel with 4 slots. I was actually looking forward to going to Africa and even enjoyed the preparation part that preceded it. Click on every Herb you see. The most obvious is the? The Task List in the lower right is also an important source of clues about what to do next. Return to the Shed. Conversation text shifts too fast and no journal to read back. You will need a key to open the Chest, so you will have to do that later. Moxxie will automatically call her friends to come have a party. Take the CD from your inventory and put it in the CD tray. Take the Yellow Stone from the hollow in the tree. Now you need to get the Hatch open.