Sinbad: In search of Magic Ginger

Please erratic genies, cheat over the credulous rich, and save a poor beautiful girl in Sinbad: In Search of Magic Ginger! Dreaming of plunging into the world of mysterious ancient East? Striving to be taken away by its thick and luring fragrances? Then you are welcome to a medieval noisy, multinational Eastern town – a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Dive into this exciting Adventure game with the legendary Sinbad!

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Sinbad: In search of Magic Ginge


Millionnaire cherche Sinbad: In search of Magic Ginger

Memegley asks you for help and promises to tell you whatever he wants about genies. Get to the nest. Go to the traveling casino and speak with the fishmonger — Gobs of Fobs has already sold out all his stock. Grab it. On part of a legendary sailor, brave and smart Sinbad, you have to show out all your wit, cunning and at times cheek. We also learn, that the fish can be caught in DragonScales 3: Eternal Prophecy of Darkness sea. Continue with the chain of exchanges and finally receive the fleece. Go visit the honest players. Hypnotize him, then paint and bring to Jaffar. He fixes a boat, gives us a fishing rod and ships out. If we arrive to one of the islands — nothing will happen. Slipper for a stuffed fish. Help him to get rid of the nasty mouse, using the cat.

Iron for a cactus. Block 3. The only choice is to buy her a balloon. Go to the tavern, stand a rum to the sharpers, then ask a street musician for a slow music. The dice are enchanted. Take a broken part and bring it to the smith. If we arrive to one of the islands — nothing will happen. Ancient potty for a sword. Striving to be taken away by its thick and luring fragrances? Go to the location, where some impudent character paints his sash frames with the stolen paint. Use the respiratory shell-fish and descend underwater. Receive the sailcloth.

Candle for a bat. Enhanced sound effects and original music 35 great cartoon-like locations and Sparkle Unleashed hilarious characters animations. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes. Stuffed fish for a Im. The wife likes both the house and its place. So Sinbad Gods vs Humans dip something into the chimney, so that he could take a potty. He offers us his fishing rod and a possibility to angle, if we find a piece of sailcloth to fix his boat. He slips down and falls. Go look for the clippers. Boot for a cuckoo from Snibad: clock. The fruiter starts trading. Grab it.


Palm for a pearl. Ancient poetry book for a compass. We should offer them some other game in exchange. Go visit a fisherman. The wife tends to buy the house and the husband refuses. Walk pass the garden and notice a pair of old clippers inside. Give the blue paint to artist. He seems to be hurt and angry. But we still need some money to play. Bring both lamps into the genie desert and receive the seeds of the magic ginger. Boot for a cuckoo from a clock. The sharpers fall asleep.

Get involved head over ears into smashing adventures, the final goal of which is to get Magi? He offers us his fishing rod and a possibility to angle, if we find a piece of sailcloth to fix his boat. Candle for a bat. So Sinbad should dip something into the chimney, so that he could take a potty. Go to the washwomen and give them a basket. The husband dislikes the place and the fact, that the house is braided with some weeds. We should offer them some other game in exchange. Boot for a cuckoo from a clock. Grab it. Then you are welcome to a medieval noisy, multinational Eastern town — a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Ginger Seeds. Go to the location, where some impudent character paints his sash frames with the stolen paint.

Go to the location, where some impudent character paints his sash frames with the stolen paint. The wife tends to buy the house and the husband refuses. Go to the islands and find the shell-fishes. We can experiment with ascent and descent. The fruiter starts trading. Goat statuette for a big bottle of milk. Go look for the clippers. Big bottle of milk for a recipe book. Find a sidewalk artist, portraying the Emir — mostly with the golden paint. Ancient potty for a sword. We should go to the bazaar and see the herb doctor, who was annoyed by a long-tongued parrot. Return this one and sharpen the clippers. Go to the tavern, stand a rum to the sharpers, then ask a street musician for a slow music.

12 thoughts on “Sinbad: In search of Magic Ginger

  1. Go to Bakhadur. They throw away the pipe and grab the ball. Go to the tavern, buy a rum and bring it to the drunkard-sailor. Help him to get rid of the nasty mouse, using the cat.

  2. Now we can catch fish and sell it to the buyer. A wonderful opportunity to find yourself in the atmosphere of an eastern fairy-tale Use your wit and slyness to overcome evil Easy-to-use joystick and mouse controls. Take the clippers. We can experiment with ascent and descent.

  3. Pearl for a worm. He offers us his fishing rod and a possibility to angle, if we find a piece of sailcloth to fix his boat. Sword for a horn. He will put the donkey down as a real one and give us the debt bill.

  4. He slips down and falls. He offers us his fishing rod and a possibility to angle, if we find a piece of sailcloth to fix his boat. Recipe book for a wisp.

  5. Return this one and sharpen the clippers. Go to the location, where some impudent character paints his sash frames with the stolen paint. They agree to prepare the fish-oil for some small regale — the fruits. Funny flask bait for the shell-fish for the stuffed leg.

  6. The sharpers fall asleep. He sits and fishes with an angle. We can experiment with ascent and descent. Go visit two honest players.

  7. Go to the balloon-seller. Get involved head over ears into smashing adventures, the final goal of which is to get Magi? Boot for a cuckoo from a clock. Return this one and sharpen the clippers. Take the pipe and go to the location with donkey.

  8. He slips down and falls. Help him to get rid of the nasty mouse, using the cat. A herb doctor will give us valerian if we save him from this parrot.

  9. Locations vary greatly from the Bukhara outskirts by the sea to its noisy and crowded streets, then all of a sudden you find yourself in a magic world of genies, right in front of a huge Moray on the sea bottom or in the nest of a mythical Rouch-bird. Grab it. Throw banana peel under his feet. Block 1. He will put the donkey down as a real one and give us the debt bill.

  10. Return the bill to Kadir. They agree to prepare the fish-oil for some small regale — the fruits. Change the dice.

  11. The rich couple is still nearby, but the place around has changed. Block 2. Take a broken part and bring it to the smith. He fixes a boat, gives us a fishing rod and ships out.

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