Help Mr. Bruesen create the Aspectus, the perfect painting, before the Destroyers of the Art come to wreck the city! Travel to the Netherlands in the year 1520, and protect the gorgeous city before the enemy infects the precious artwork. Destroy the evildoers and create an incredible masterpiece at the same time in this incredible and exciting Adventure game!
Take the horseshoe from your inventory and put it above the door. Talk to him until he asks for a rough frame. Magnifying glass cursor — Happens when hovering over an area that you can zoom in and investigate further. Return to Artisan Street and examine the cart. Combine the brick and rope to make the improvised hook. It will only display videos you have unlocked within your game profile specific. The mini-games are randomly generated and will vary with end bottles. Examine the stall. Give the shiny dice to Prilit. Once the lines are all green when you click on the screen, you have completed the mini-game 5. I doubt if I will play it again, but my 5 year old might. Above the progress bar is a recap of the last conversation F. Exit the close-up, walk down and to the right to return to the river. Select the hops for a paints mini-game V.
Gamme payant Aspectus: Rinascimento Chronicles chrГ©tien
Exit the close-up and walk down twice to Aspectus: Rinascimento Chronicles to Artisan Street. From the inventory, Zarya - 1 the palette, bloody paper, twilight tint and copper pot with gold paint to make the palette of Darkness and Light. Exit the close-up, then walk right to the river. Examine the cart. Talk to Joos. The right side of the journal hold instructions for the mini-games H. Click anywhere off the gears to see if they are lined up. Go to the Cathedral and enter the Clock Hall and go one screen further in on the right. Hover your mouse over every aspect of a scene and watch for your cursor to change. Return to the Zumas Revenge off the Town Hall. Walk to the left. Leave the scene to go to Artisan Street put the mouse at the bottom of the scene until it turns into an arrow. Talk to her again to learn she needs a tonic.
Walk down, then to the right. Once the door is open, take the copper pot. Walk down twice to return to the cathedral square. Options allows you to adjust the sound and music volume. When talking to characters, you have to click to move through their dialogue. Give the triangulation to Joos. Take the tinderbox and the plate. This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. Paints Mini-game Items with a paints mini-game will have a colored bottles icon L. Talk again to Joos to learn he need a palette. Put the antidote in the well. Walk to the right. Return to the courtyard off the Town Hall.
Take the broom and scoop. Talk to Barthold. Give the shiny dice to Prilit. The mini-games are randomly generated and will vary with tumblers gears and springs Aepectus: vary in tightness. Select the jewelry box for a lock mini-game E. Look at the bottle for a paints mini-game F. Select the lemon for a paints mini-game K. Date published: Rated 2 out of 5 by Rudygeegee from Not a Fun Game Guess I base alot on Zumas Revenge excitment, which, unfortunately, this game had none. There are many solutions for some configurations, here is one.
Starting the Game When you start the game for the first time, you have to enter a name your profile. Talk to Joos. Try all your inventory items on items in the playing area- a fleur-de-lis indicates that it is the correct item to use. In your inventory, combine the dirty dice with the polish to make the shiny dice. Once a bottle on the bottom level fills with the same color paint, you have completed the mini-game 6. Select the cathedral door for a lock mini-game. Leave the Clock Hall and return to the courtyard off the Town Hall scene with Adeline and the horse carriage. Examine the stall. Select the close-up area on the right K. Take the glove and twisted horseshoe. Speak to Adeline to learn she has lost a letter P. Click on the mechanical arm to do the gears puzzle. Once complete, you receive the magpie egg and the silver jewel.Note the close-up of the boat on the left F. Click the bottom cylinder to move the tumbler up, click the bottom cylinder to move the tumbler down. If there are only two gears, set them so they are spinning at different speeds. From the inventory, combine the palette, bloody paper, twilight tint and copper pot with gold paint to make the palette of Darkness and Light. Note the barn area R. Take the shovel. Talk to Elsje to learn she had been robbed. Click on a cylinder once to make it move slowly, clicking on it two or more times will make it move quickly. The object of this mini-game is to fill any one of the bottles at the bottom of the array with the same color paint. Once complete, you receive the vintage wine. Walk down twice to return to the cathedral area. Keep clicking on Elsje until she talks about being robbed. Then just keep clicking until they eventually line up. Examine the cart.